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  1. #111
    Player
    AegisXI's Avatar
    Join Date
    Dec 2011
    Posts
    50
    Character
    Sena Kashiwazaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I totally agree with the OP on this matter. If SE wants to keep people in the game, their idea is to make everything spammable, fast, but a low drop rate. This just turns many of us off and just feels like a chore you must do. If SE weren't so lazy theyed actually make a content really hard to do and make the drop rate a lot better then a measly low drop rate but will take time and effort to get these items. I think most of us (Not all of us of course) really want content that actually requires strategy and rewards players that way, then reward ppl who goes in an ez dungeon and gets the item in the first 5 runs, unlike many of us who has done it countless of times but has no luck and havent even seen 1 dropped equipment. I know it's the best equipment in the game, but come now, it's an easy spammable raid. There is no fun in that, the only fun I have is the Mistress at the end of AV because it's a fun fight.
    (1)

  2. #112
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    All I will say is, it is a real arrow to the knee when I see someone who has done speed runs 1/4 the amount of times I have and have full Darklight on them. Where is my effort rewarded SE? Ohh wait, it isn't.

    Can I ask, am I really a moron for playing a game with rules and conditions I am 100% against?
    (1)

  3. #113
    Player
    Cox's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Sui Cox
    World
    Ragnarok
    Main Class
    Lancer Lv 70
    bring fun and rewarding gameplay back into the game!

    at the moment its just frustrating.
    (2)

  4. #114
    Player
    Leelya's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Leelya Seraphs
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Excellent points made by the OP, and I definitely agree. All these new "instances of the month" feel exactly the same as if I'd already done this before.

    Skillful play in this game is not rewarded whatsoever. I rather they just shut this Beta version down, and go full on with 2.0. I'd still pay my monthly fee, and hopefully Diablo 3 and PSO2 don't make me forget about FFXIV.
    (3)

  5. #115
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I have done CC/AV for a combined total of 416 times (Yes I count each one on my iPad). All I have to show for it is one pair of Darklight Gauntlets. So by this, I should see myself in full Darklight in 1664 runs maybe.

    So....I think I am done with these dungeons, think I will go get pissed off at Hamlet Defense now. If this is how AF weapons are obtained, they expect us to get this from a high tier boss in Hamlet who only has a 5% drop rate? When there is a large cooldown in Battle/Provisioning phases? And needs to be done "three" times? In three areas? EDIT: And have to fight 7 other people for it? This is complete bull. I don't want to do this anymore, and actually, I won't do it anymore (Probably will, but venting anyways!).

    SE, you say FFXIV is a theme park, but don't take amusement park inspiration from Final Destination 3.
    (2)
    Last edited by Velhart; 05-15-2012 at 12:30 AM.

  6. #116
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Airget View Post
    Reading over the Karma system it seems easily exploitable and a means to convince competitive players to buy two versions of the game so that they can easily maximize themselves.
    -----

    To the OP you say the content doesn't take skill, then you're saying that when any of this content is released it's always 100% success rate, people never fail these dungeons at all? You're complaint seems to be tailored to the fact that people understand the dungeon and thus can get by with little issues which is the point that it becomes spammable. It's honestly no different from what you see in XI's events aside from the fact that they can only be done once a day.

    When it comes to being able to spam certain events it comes down to the casual player. The majority of players who complain about content going by to fast or obtaining things to quickly are usually the hardcore players or those who have time on their hands to get through the event and spam it.

    For a casual player however perhaps they only have 1 day in which they can do dungeons, so the ability to spam said dungeon for the whole day is a godsend for them if they just don't have the time to do it later in the week. Unlike in XI when Dynamis use to be on a 3 day cooldown people would have to dedicate 2 days to doing dynamis on a set schedule and such.

    At the start all content is difficult when you don't understand what's going on but once you learn all the tricks behind it it's easy to get through. Honestly speaking the "speedrun" is only a natural order in which this type of content evolves into to. You've learned everything there is to know about it, now you attempt to run through the dungeon in the quickest manner possible.

    People tend to forget that things in this game are designed to allow casual players to maximize the time they have. It's just that the hardcore have the same tools so they can get even greater use out of it. Especially now since anima is pretty much limitless. Anime, leves, dungeon cooldowns.

    In a sense it comes down to this, would you rather have content with a 15% drop rate that you can only do every three days, or content in which the drop rate is 5% but you can do it as much as you like? 3 days equates to only being able to enter the dungeon twice a week, and if you fail you have to wait for the cooldown.. wouldn't that be quite discouraging if perhaps you made a mistake at the start or an unfortunate d/c occured.

    The system set up in 14 is one which allows players to make mistakes since they do happen at times, but rather then all their progress be lost or waste a chance to obtain loot, they are free to try again right away which is why things become easier much quicker. People have more time to play around in the dungeon and can build up strategies for it quicker. With something like dynamis the reason why it may seem like it took a while to understand is because of it's cooldown, if people can only enter it 3 times a day, then you want to win, you don't always think of trying to understand it, but you try and balance both understanding the strategy behind it and winning. If dynamis was set to 1 day strategies would prolly have been set in place 10 times faster, and if people could spam it then it would've been figured out in 5 days lol.

    There's nothing wrong with the content now, it's designed for casuals, it's designed so that even people with little time on their hand can actually enjoy all the content in the game.
    I think the cool-down would only happen on a successful completion of the dungeon, if you d/c at the start you can re enter and try again, likewise if you all wipe while in the dungeon you can re enter and try again. If you get to the end and beat the boss then you have a 2/3 day cool down but with a higher chest drop rate.

    Seperate from replying to the quote above, I would also like to add how much I hate speed runs, I think it would be much better to have a chest prereq of lets say "kill every mob in the dungeon" or "you have to kill the end boss in a set time period for the chest to pop". That way people could actually enjoy fighting the mobs in the dungeon instead of having to rush through it every time.
    (0)

  7. #117
    Player
    Scytale's Avatar
    Join Date
    Oct 2011
    Posts
    89
    Character
    Scytale Small
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Sorry in advance I did not read every comment so if someone said this already awesome.

    A longer cooldown with greater drop rates would potentially be great for the "individual" player, but how about an LS as a whole. I know personally my LS does not have 8 person statics, sometimes when we are doing events we rotate players based pn jobs, drops, clear credit, etc. If group A clears and now has to wait 2 days, what happens to everyone else?

    I'm sure this would work for a select portion of the community that always travels with the same people, but would alienate a large group that do rotational events or PUGs

    I give SE credit, they are doing "The lesser of two evils.". We need to face the fact, regardless what they do, people will complain. What alarms me is that everyone assumes their opinion matters and we all want to hear it. Sadly that just isn't the case in the real world.

    If you are unhappy doing something every 15 minutes, do something else.
    (0)

  8. #118
    Player
    Gao's Avatar
    Join Date
    Oct 2011
    Posts
    70
    Character
    Severa Cordelia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Scytale View Post
    If you are unhappy doing something every 15 minutes, do something else.
    By this you mean "Doing the same exact content that has terrible drop items which aren't worth the trouble?" Just wondering what you mean by this.
    (0)

  9. #119
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gao View Post
    By this you mean "Doing the same exact content that has terrible drop items which aren't worth the trouble?" Just wondering what you mean by this.
    Now that you mention it, every type of endgame content (even crafting + gathering) has a lovely RNG > Skill thing.
    (0)

  10. #120
    Player
    Scytale's Avatar
    Join Date
    Oct 2011
    Posts
    89
    Character
    Scytale Small
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gao View Post
    By this you mean "Doing the same exact content that has terrible drop items which aren't worth the trouble?" Just wondering what you mean by this.
    By this I mean anything else, literally ANYTHING.

    Go craft, mine, socialize, raindeer ifrit, rum through town in a Subligar.

    If you do the same thing 20 times a day, day after day. I dont care what it is...you will get burnt out. If you can say "well I've done everything!". Here is my recommendation to you then

    Grab a peice of paper and tape it to your screen and write on it "Game Over! You Won!" Pat yourself on the back and move on.
    (0)

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