Hmm...
Nope! no exploit here... definetly no...
this is what i meant when i discussed PLing as an exploit ;x
but you know.. if yoshi-p intended you to level up while out at starbucks talking about how much a band sucks cuz they went mainstream, and how cool you are because you liked them when they weren't signed... then i guess things are all just fine.
Mew!
I'm ok with keeping PLing if we bring back fatigue.![]()
Well the same thing works if a group of 8 players claims a bunch of mobs and someone from outside kills them. Would that be an exploit as well?
I lvled everything to 50 in a month give or take, I only had 3 jobs pl'd from 15-30, I don't think PLing is the issue in lvling..... lol. Sure with PLing I could of lvled everything to 50 in a week-2 if really wanted, but in general, the lvling should probably be looked at, but who knows, maybe when the lvling cap is increased lvling will take a long time past 50.
Dear god Azurys trolling again...
Oh well here we go.
1. If a game exits, theres usually a way to powerlevel in it. if powerlevelling exists, it always will in one form or another. So come 2.0 when a whole bunch of new players join the game, they can either level legitematly (which doesnt even take that long anymore) or they too can get powerlevellied.
2. A games economy is subject to the rarity of sellable items and the amount said item is used. Come 2.0 i'm sure there will be other items that will sell for stupid amounts of gil and be able to be obtained by practically anyone who puts time in. For example right now the best gear in the game is still melded gear, so lets say in 2.0 you theres new gear sets, like Adamantine Armor. This is likely to require Adamantine ores ingots etc and therefor opens a whole new market for any minor and or crafter.
3. Gear constantly rotates. Usually new gear is better or equal to its pre-existing counterparts. Yes people may complain that they cant get an ifrits harpoon, or a morbid mog blade. but lets face it, the AF weapons are likely to be better than it. We have o idea what exactly we need to do to get them yet but even so. As stated above Melded gear is still the better gear so I would venture a guess at saying a double or triple melded Champion lance or hart guisarme would be better than Ifrits harpoon. yes double and triple melds are tougher to to make but fact is thier becoming increasingly more available.
4. You say people with underdeveloped gear wont be able to get better gear due to everyone already having everything. We have already seen SE re-use the instanced dungeons as a method of obtining company seals and at that point the players who had all thier dungeon gear were going for the gear for seals, but others could get thier gear and use it if they so wished.
6. Finally game exploits, yes they exist, yes people abuse them. SE quite frankly has more important things to do than ban everyone who exploited garuda right now. Thoe people who did exploit garuda have a strat that no longer works now anyway so although some people have all the weapons the majority still dont. SE is probably more concerned with making 2.0 a success, maybe in 2.0 they will start banning people who exploit the games glitches. From a development point of view getting thier game running properly vastly outweighs a few people having all the garuda weapons.
I think Azury your going to be one of those people who is never satisfied, fact is most players are happy wth the game and those that see issues post constructive criticisms on the forums. You however always see a negative in everything so youll never be happy.
Once again.
Legitimate Leveling progression and PLing cannot co-habitate. They are mutually exclusive. The option to cheat or not is no option at all. If you can bypass 80% of the leveling process then you are destroying any sense of accomplishment for those who do it right. Lower the overall amount of people available for PT's. Steal opportunities for players to form bonds with friends. Put a heavy load of capped players on the back end so the Dev's are forced to keep hot footing raids to keep everyone busy (See: Primals). Breed bad players and don't give them a chance to improve naturally. Screw over the mid-tier economy. Break down individualism of Player's job choice. Promote elitism and strict event job sets (If you can get Blm up in a week then you have to have it for this fight.)
Worst of all, you make the game look badly designed and this turns new players off. At least 2 dozen times have I had to 'break the news' so to speak with a shell-less newbie out at Horizon while we leve linked. Their first "party" btw because no one is at all interested in forming groups until 25 so these guys are just left in the wind solo grinding for the first 6 days 8 leves at a time. Not exactly the TEAM-ORIENTATED and REWARDING atmosphere new FFXI's were introduced to but beside the point. During our little grinds they ask questions and as much as I'd like to soft ball the answers I don't. I won't lie to them. I have to explain how PLing has run rampant and finding a traditional EXP party is a bit more work then he might be up for by himself. Completely new and unaware of where to level,jobs,ect. How Job discrimination means their choice of Drg is going to make life rough on the back end when they want to do things like CC. (A byproduct of everyone hitting cap faster then most people fall off new diets) It is basically saying to these new players, "Our game is broken and the devs are too lazy or incompetent to fix it so everyone cheats. You'll have to cheat too or face extreme hurdles in your leveling journey. At the end of the game the only things to do are endlessly grind for weapons on the same 6 events. Welcome to FFXIV."
Im so glad Azury is back to talk sense into you people
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