Worse, imo, since per the model of limited jobs we've seen so far and seems likely to worsen with Beast Mastery, they take development time away from other jobs and the content available to those more than the bare necessities of initial job creation and tuning relative per real jobs.


Well I like limited jobs and I don't care about ultimates at all so this is a lot better than what they would have Mr. Ozma (probably) doing otherwise actually.Worse, imo, since per the model of limited jobs we've seen so far and seems likely to worsen with Beast Mastery, they take development time away from other jobs and the content available to those more than the bare necessities of initial job creation and tuning relative per real jobs.
Edit: I take it back , what this has most likely cost us is the blu update and I'd rather have had that come to think of it.
Last edited by Arkdra; 09-11-2026 at 08:23 PM.



There is definitely a whole section missing about raising and bonding with your beasts. As much as they yap about our friendship with them we might as well just trap their souls in our weapons because we only use them for combat lol.



And even that is "do your special and then bye bye next".



True, right now they feel more like BLU spells but you have to pick 1 out of 2, especially outside the Crucible where they can't even tank.
Also while we're at it, variants for beasts is quite disappointing.
We should be able to capture all reskins in the overworld/Dungeons/Raids/FATEs and Levequests, not just one pity glam for grinding out the Crucible. FATEs with the huge models should unlock an new XL size. Max level should unlock a unique variant not found anywhere else in the game.
Last edited by Moqi; 09-11-2026 at 07:17 PM.
That would be fantastic. I don't think it would be that difficult to do either (aside from making a unique variant model for 50 creatures).We should be able to capture all reskins in the overworld/Dungeons/Raids/FATEs and Levequests, not just one pity glam for grinding out the Crucible. FATEs with the huge models should unlock an new XL size. Max level should unlock a unique variant not found anywhere else in the game.

I'm still enjoying it (though not quite as much as blue mage) and in addition to all the other constructive criticism I'd add that I would like to see an icon of your assigned beast on the cross bar instead of the generic Horn I, II, III. I keep forgetting which beasts I have assigned and this would make it a lot easier to remember visually. Oh, and ran some low level dungeons with other BSTs and had a blast. So much potential here - think the feedback is good/legitimate and I hope they use it to make it better. I do think complaining about the job being limited likely goes nowhere though. That said, dying for more blue mage content.
Running into more and more issues trying to do dungeons as BST - it's getting kind of frustrating. Having no role actions and options for healing/mitigation that just are NOT enough even for mobs is kind of a pain. I'd love to be able to run dungeons as BST - as I think someone else mentioned, running them with more of the monsters out would be a lot of fun, and as we get to higher levels, being able to do dungeons this way would open up options for gear farming or leveling or whatever reason you want to run dungeons for (relic weapons for older expansions?).
It's disappointing to be killed by the first mobs in some of these dungeons over and over again because I just have nothing that really helps sustain HP, especially in the face of uninterruptible tank busters, plus taking every auto (since beasts can't tank in dungeons).


Thus far, the ideal strategy is to bring the most DPS-heavy beasts onto the boards. The elemental weaknesses do not seem to matter that much when you can just beat down with high-DPS beasts. Also, since the catch rate is pretty low for some of the beasts, it is actually better to just farm boards to get them from the merchant via currency than to go to dungeons and hope to catch them based on the RNG.
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