I just wish I could name my beasties ;-;
I just wish I could name my beasties ;-;
⋆⁺₊⋆ ☾⋆⁺₊⋆ fighting evil by moonlight, winning love by daylight ⋆⁺₊⋆ ☾⋆⁺₊⋆


Adding my feedback to the pile. I hit level 50, got all the pets, and cleared the first 3 boards.
-The job experience makes a bad first impression. Day 1 and day 2 I was hating the job and the crucible. I've sorta come around on it now. Might even end up liking it eventually!
-The catch rate in instances not being 100% is pure garbage. You made this mistake with blue mage at launch and fixed it and I don't know why you made it again here.
-The leaderboard having a reward sucks. It sucks for pvp too, and also deep dungeons if their leaderboards have a reward and ALSO the cosmic exploration stuff. In short, I hate leaderboards, knock this off.
-The TP gain is far, far too atrocious. I don't think I've ever managed to get the resources required for a universalis finisher or whatever it's called outside of a training dummy. TP gain needs to boosted.
-I think having release and borrow being mutually exclusive is a mistake. The job just straight up doesn't have enough going on with it.
-My level of hatred for the user interface of the crucible is maximum. I should be able to see what element a pet attacks for, what status ailments it can do, what it's skills are and what it's stats are at a glance. I shouldn't be having to mouse over so much of this stuff to get this info. Same with the enemy screen. It's so bad. I spend so much time in the menus digging for the info I need. There's so much wasted screen space, it should be better than this! Also why can't I check the board layout when healing at the tent?
-I think your enemy effect tells in the crucible are kinda mean to be honest. Doing the no targetting indicator for 95% of the cast and then suddenly an indicator seems a bit harsh for boards 1 and 2. The indicators you used for the catoblepas also sent me to my doom because I kept treating them like gaze attacks when they apparently aren't.
-It's weird that the crucibles so far aren't that randomized. It's might be for the best that they aren't. It makes learning them a bit more feasible I guess. Not very roguelike though.
-Pet experience gain is too long of a grind. I know you need to kill time from now until Evercold but come on. This is a bit much.
-Setting aside how grindy it is and how awful the UI is, I actually quite like the crucible. I am not surprised it's getting a lot of hate because it rewards reading and knowing things and those are 2 things this community consistently cannot do. For me though, I cleared the first and second board on my first try and had a fair bit of fun going through it. Got mauled a bunch on the 3rd board but that was because I went in with pets at like, level 3. Once I levelled them up I mostly was clearing it and enjoyed figuring out the fights, even if it took me 4 or 5 tries to figure out the whelk+sahagin combo and I had to go digging for info on how to actually resolve the catoblepas stuff. Which was funny, I was way overthinking it and felt real dumb after seeing how to do it.



It definitely feels like it's gonna speed up in in future updates but the problem is... That's gonna take years. I wish exploding our pets would at least shorten the recast timers on horns.

I've been trying to beat the first crucible for a while now and can only get through one match without my HP Dropping below half.
I think it's too complex for side content being tied to a jobs story. I would much rather the crucible be optional content with a much lighter version being added so Casual players can make it past the quest line. Seriously Enemy Mobs don't need stats to be damage sponges on the first board. I was thinking it was going to be more like Pick beast to exploit weaknesses like Masked Carnivale but you have to consider enemy stats and what your pets stats and abilities do. This isn't fun for me and I don't think I can clear this content without breaking a controller (Not out of rage but from trying to hit everything so fast I'd wear out the buttons.)
Please make an Easy Mode for those who just want the story. @ _@


I can't speak for the third board or beyond since I haven't reached level 50 yet but the first two boards get much faster and slightly less frustrating once you've leveled up your beasts enough.I've been trying to beat the first crucible for a while now and can only get through one match without my HP Dropping below half.
I think it's too complex for side content being tied to a jobs story. I would much rather the crucible be optional content with a much lighter version being added so Casual players can make it past the quest line. Seriously Enemy Mobs don't need stats to be damage sponges on the first board. I was thinking it was going to be more like Pick beast to exploit weaknesses like Masked Carnivale but you have to consider enemy stats and what your pets stats and abilities do. This isn't fun for me and I don't think I can clear this content without breaking a controller (Not out of rage but from trying to hit everything so fast I'd wear out the buttons.)
Please make an Easy Mode for those who just want the story. @ _@
I look just like the roes next door... if you happen to live next door to an amusement park.

Man, I don't like a single thing about Crucible. I was enjoying the monster collecting outside of that, and it was nice seeing the ARR zones busy, but now I'm gated by Crucible and my eyes are just glazing over.
Have your beasts use snarl/cover on you so they can tank the hits, then switch when they get low and have the next beast tank too. Tested it myself with a level 1 team and purposefully getting hit by everything that isn't outlined in orange. Assuming you're doing your 1-2-3 and combos, you don't even need to do stuff like buying gear or potions and you can clear all 3 floors.
Caveats: Make sure your beasts are an appropriate level. Don't send rank 1 beasts to fight the third floor, and you might need to use a potion or two on the third floor.
Last edited by hydralus; 09-11-2026 at 03:05 PM.
Tbh i would've vastly prefered that pokemon turn based clone idea they had before to crucible as it is now. not been enjoying it as much as i was at first
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