I was really looking forward to BST and it kills me to say that it doesn't really feel that it was worth the wait. As of last night I have reached level 50, have 47/50 beasts, and have cleared the first Crucible board (I have tried the second crucible board but wiped a few rounds in).
By far my biggest complaint is the lack of healing BST has access to. It really sucks that none of the beasts can heal outside of (and please correct me if I'm wrong) tiny drains and the like, and god forbid you push the wrong Borrow/Tempered Release button by accident in a fight. I was expecting BST to work a little more like the chocobo system in that you have the monsters set as different roles (and I also had the impression that in instances/the Crucible you could have more than one out like a party).
I understand that this probably because of how the Crucible works but 1) it really sucks not having the ability to heal in dungeons (at least having a chocobo helps somewhat in the overworld) and 2) I think the healing limitations should mainly be for the optional boards and not the ones required for story? Idk maybe it won't be an issue after leveling up beast ranks but it feels demoralizing not being able to recover at all during a fight.
We need role actions, give us Second Wind at least. Or make BST-exclusive role actions that are the same but with higher cooldowns or something so we're not entirely out of luck.
TP is also a nightmare to build up as many have said. Sure you can use Rally/Rallying Cheer. The way the combos work and display on the UI is also a bit perplexing to me (and as with many other things in the game, very poorly explained).It feels like the big burst/combo ought to rotate in a circle around the compass and maybe that's what it will eventually build up to in future updates but as it stands right now it feels awkward and incomplete.
The beast glamour system is disappointing, the quest made it sound like we could be going out in the overworld or dungeons to find palette swaps (unlocking them in the same way we would capture them) but... they're just tied to Crucible, and only one each. Why couldn't it be both? Incentivize exploration and customization by finding our favorite palette swaps of the monsters in the world and have some exclusive recolors from the Crucible.
One last thing I'll say. Let BLU and BST do Deep Dungeons already. Jobs have their own leaderboard anyway and most of the rewards have been made available through other means since, is it really that unfair to let them play and mess around in there?
Overall I'm a bit disappointed in the execution and I hope they'll be looking at feedback and make adjustments without overcorrecting. I also hope that the next update will be more than 10 levels so it doesn't take forever for them to get to later expansions.
Monsters I really want in future updates:
- Jackal (DEEPLY baffled that it wasn't part of the starting lineup)
- Basilisk/Peiste (Same as
- Manticore
- Feral/Baritine Crocs
- Sasquatch
- Draco
- Warg
- Fenrir/Hoarhounds
- Gravekeeper/Corse
- Phantom
- Wraith
- Tiger
- Deathgaze


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