Page 15 of 16 FirstFirst ... 5 13 14 15 16 LastLast
Results 141 to 150 of 159
  1. #141
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I don't think BLM itself is too powerful. However, it definitely is very easy to play compared to the other DDs. Also, it seems that BLM's primary stat has a higher (and much easier to reach) soft cap which is causing damage output to be higher than it should.
    (0)

  2. #142
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Fated View Post
    I don't think BLM itself is too powerful.
    except it is, and it always will be as long as every fight is designed to be 5mins or less
    (0)

  3. #143
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    OP needs to remember BLM is only limited by 2 things:

    Threat
    MP

    A LS BLM averages 500 thunders and 990 Thundaras (crits included in average) on Garuda, and I'll assume 1500 Thundaga and 1700 Burst as above poster though I'm not sure exactly what they do on her since I play BRD.

    That means if your tank is awesome and you only need to worry about MP . . .

    Thunder is 2.5 Damage per MP
    Thundara is ~2.8 damage per MP
    Thundaga is ~2.9 damage per MP (forcing Crit)
    Burst is 7.5 damage per MP (forcing Crit)

    That is HUGE compared to the rest of BLM's spells, any quicker and it would be very OP. Honestly Burst is the 2nd most powerful 15 minute ability IMO (only because Benedictions range is fail, and no one uses PLD).

    WAR, MNK, and DRG 15m are pretty fail.

    Just because its a spell that "doesn't do a lot" doesn't mean it needs to be buffed. If it was buffed any at all it would be WAY too strong because its already strong compared to the other jobs 15m.
    (1)

  4. #144
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    I don't know if it has been said, but referring to Burst in particular, try checking out the MP cost and cast time compared to Thundaga. Not to mention, the damage is as high or under certain circumstances, higher than Thundaga. I don't see any need for a fix to it, honestly. BLM is already one of the biggest power houses in this game. No need to break its 15 minute ability.

    Edit: Looking at other posts, it's exactly the point I was trying to make. BLM's 15 minute is amazing.

  5. #145
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I think all of the ability above are just weak for trump card.

    Please add more AF skill when we do more of their quest later and give us much better skill with recast time 30 min next.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  6. #146
    Player Burrmanchu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    118
    Character
    Burr Manchu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 53
    Quote Originally Posted by SynysterBlitz View Post
    I am fine lol, Im sitting at work, drinking some hot coffee, listening to music, and having a good ole laugh at Draz. I have never done anything to you Draz besides leave Save Point, so seriously no idea why you're making it personal.. I have always been informative and willing to help you so please refrain from making this about me..
    As the OP originally said, compared to OTHER 15min abilities, burst... well... Sucks. Period. No one said 15min abilities were "needed". No one asked about hOw GODZ uRs BLMz wUZ. It's just the truth.

    It works. But isn't worth a 15min timer. I thought that was the whole complaint?... I was planning on reading the rest of this read hoping for better insight from people who obviously should agree, but now it's become a garbage storm. Also calling the OP a "troll" if f*&%ing hilarious and made no sense whatsoever. Trolling would be what then? I must be crazy because all this time I thought trolling was sitting at work stirring up sh!t over the internet without having a valid point? lol

    Can we get a Poll on who'd rather have manafont?... Or basically anything useful without having to go red HP? BLM are twigs since WHM abil's were eliminated for the job to begin with...
    (0)
    Last edited by Burrmanchu; 05-10-2012 at 02:06 PM. Reason: Oh yeah

  7. #147
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Burrmanchu View Post
    As the OP originally said, compared to OTHER 15min abilities, burst... well... Sucks. Period. No one said 15min abilities were "needed". No one asked about hOw GODZ uRs BLMz wUZ. It's just the truth.

    It works. But isn't worth a 15min timer. I thought that was the whole complaint?... I was planning on reading the rest of this read hoping for better insight from people who obviously should agree, but now it's become a garbage storm. Also calling the OP a "troll" if f*&%ing hilarious and made no sense whatsoever. Trolling would be what then? I must be crazy because all this time I thought trolling was sitting at work stirring up sh!t over the internet without having a valid point? lol

    Can we get a Poll on who'd rather have manafont?... Or basically anything useful without having to go red HP? BLM are twigs since WHM abil's were eliminated for the job to begin with...
    Let's go over the abilities once more.

    Warrior
    Mighty Strikes
    Guarantees all attacks made with axes will be critical hits.


    The best out of the Melee's 15 minute IMO, it is short, but makes a boss fight just that much quicker. Also, for a tank WAR, it gives a good amount of hate.

    Paladin
    Hallowed Ground
    Makes you impervious to all physical attacks.


    As WHM as my secondary, this is a great move for a PLD to have. It is very short, but can help a lot. But let's be honest, who is using PLD as a tank?

    Dragoon
    Dragonfire Dive
    Delivers a jumping fire attack to target and enemies near it.


    A joke of a 15 min. It looks cool, that's about it. It's usefulness is close to zero, DRGs use it just to use it as a quick but weak AOE.

    Monk
    Hundred Fists
    Temporarily increases auto-attack speed.


    Mid-tier, it can help to burn those bosses down quick.

    Bard
    Battle Voice
    Increases maximum HP of all party members within range and enhances effect of all songs sung while active.


    A great move, especially for boss fights. It gives the WHMs some leeway in certain situations, on top of increasing the other songs.

    Black Mage
    Burst
    Deals lightning damage.


    Damage, at low HP (Please don't do this with convert during Marbol before the acid has cleared) this can be very potent. Not the best, but the damage can be good.

    White Mage
    Benediction
    Restores HP of all party members within range.


    Great move, period. This is probably one of the best 15 minutes there is.


    To be honest, I think out of all the new jobs, Dragoons got the worst of it. Even when you look at the Devs maybe wanting people to go back to the original classes, it takes a hit. For instance, a WAR can gladly go back to MRD and gain some abilities to make him stronger (many being DRG abilities), but if a DRG goes back to LNC, it doesn't really gain anything. Actually it loses jump. All in all, DRG should have been the highest DPS out of all the melee, with monk, but it isn't.
    (4)

  8. #148
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Daku_Naito View Post
    Let's go over the abilities once more.

    Warrior
    Mighty Strikes
    Guarantees all attacks made with axes will be critical hits.


    The best out of the Melee's 15 minute IMO, it is short, but makes a boss fight just that much quicker. Also, for a tank WAR, it gives a good amount of hate.

    Paladin
    Hallowed Ground
    Makes you impervious to all physical attacks.


    As WHM as my secondary, this is a great move for a PLD to have. It is very short, but can help a lot. But let's be honest, who is using PLD as a tank?

    Dragoon
    Dragonfire Dive
    Delivers a jumping fire attack to target and enemies near it.


    A joke of a 15 min. It looks cool, that's about it. It's usefulness is close to zero, DRGs use it just to use it as a quick but weak AOE.

    Monk
    Hundred Fists
    Temporarily increases auto-attack speed.


    Mid-tier, it can help to burn those bosses down quick.

    Bard
    Battle Voice
    Increases maximum HP of all party members within range and enhances effect of all songs sung while active.


    A great move, especially for boss fights. It gives the WHMs some leeway in certain situations, on top of increasing the other songs.

    Black Mage
    Burst
    Deals lightning damage.


    Damage, at low HP (Please don't do this with convert during Marbol before the acid has cleared) this can be very potent. Not the best, but the damage can be good.

    White Mage
    Benediction
    Restores HP of all party members within range.


    Great move, period. This is probably one of the best 15 minutes there is.


    To be honest, I think out of all the new jobs, Dragoons got the worst of it. Even when you look at the Devs maybe wanting people to go back to the original classes, it takes a hit. For instance, a WAR can gladly go back to MRD and gain some abilities to make him stronger (many being DRG abilities), but if a DRG goes back to LNC, it doesn't really gain anything. Actually it loses jump. All in all, DRG should have been the highest DPS out of all the melee, with monk, but it isn't.

    I agree! Hush you BLMs dudes, we DRG get hit a lot! > Not fair! rofl! xD
    (0)

  9. #149
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    people complaining about burst are doing it wrong. the end.
    (2)

  10. #150
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    While youre fixing burst fix 100 fists as well.
    (2)

Page 15 of 16 FirstFirst ... 5 13 14 15 16 LastLast

Tags for this Thread