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Doesn't really matter if the mat cost is X, and the finished item is Y.
Sometimes in life you pay for labor, and convenience, me personally I'll pay to have both.
Either way, undercutting by more than 1gil is just silly, why not make more gil if you can....
Why have competitors when I can drive them out of business by selling low and fast?
My XIVPad: http://xivpads.com?2031148
I liked the FFXI AH better. People will always undercut because:
- there are only a few items way overpriced (eg. Harlequin gear for 10 M because it's the only one up)
- there are too many of them and the only way to make sure yours sells fast (key word) is to undercut. Most people like to have the gil right away instead of waiting for 1 week only to realize someone is selling 5 k cheaper. (eg. materia gear such as belts or wristlets)
- last reason: people stumble over something they only planned on using temporarily, therefore not looking to make a profit, so they don't mind undercutting to get some gil back
You can't solve undercutting because everyone is doing it.
I completely understand for some of the new items for sure but having to pay 80K gil for a level 20 item that cost all of 8K to make and some materia is still outrageous.
Ontop of that Wolfie's loss is some other crafters gain and a compounded loss on herself.
Example: Wolfie undercuts a HQ raw material. Crafter buys cheap HQ raw material. Crafter makes HQ item. Crafter sells HQ item for exorbitant price to Wolfie. Wolfie pays exorbitant price for HQ item made with her own raw material Crafter wins two fold, wolfie loses two fold. Of course this doesn't apply to wolfie on the condition that wolfie doesn't buy crafted items, but it applies to the next person in line. It's just a thought...
If I'm losing money selling the item, then I won't sell it.
But let me come up with a fictional example. An item costs 1mil to make, and it sells for 10mil because few people make it and they've all decided that it should be priced at 10mil.
I come along and sell my item for 8mil. I'm still making a big profit, and I can ensure that I'm the only one selling the item now. Nobody is going to buy it for 10mil. Those other people are either going to have to bow out, or drop their prices to compete with me -- at which point I get to decide again if I want to drop my price and drive them out, or if it's no longer worth it for me to make and sell this item.
During this whole process, I'm not losing anything. I'm the only one making pure profit.
Then one day someone comes along and sells the item for 1mil and you never get to sell it again...TRUE STORYIf I'm losing money selling the item, then I won't sell it.
But let me come up with a fictional example. An item costs 1mil to make, and it sells for 10mil because few people make it and they've all decided that it should be priced at 10mil.
I come along and sell my item for 8mil. I'm still making a big profit, and I can ensure that I'm the only one selling the item now. Nobody is going to buy it for 10mil. Those other people are either going to have to bow out, or drop their prices to compete with me -- at which point I get to decide again if I want to drop my price and drive them out, or if it's no longer worth it for me to make and sell this item.
During this whole process, I'm not losing anything. I'm the only one making pure profit.
actualy, even then, some of the new items cost ALOT more then people realize
what you think is a markup, actualy isnt at all in alot of cases
some of the items needed to make darksteel/rose gold can only be vender bought...for 100k
so when that item is expensive, think about how many of those vender bought items were involved in making it
My XIVPad: http://xivpads.com?2031148
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