Irony? There are servers full with players who have played since launch, now? About 10,000-20,000 people who have been paying since January now.Considering the tragic history, the famously failed launch and embarassingly horrible reception of the very MMO whose forums you've posted this on, I wonder if you see the irony in the "brand loyalty" argument you're making here.
But there's a difference between cumbersome (XI) and broken (XIV circa 2010).
You missed my point entirely. I never said "no one enjoyed XI."People will not play or support a game they don't enjoy enough to do so. They certainly won't play it continuously for years. Many certainly continued to play it for years in XI, even as more "casual friendly" MMOs were launching around it, and maintaining lesser populations despite being more "mainstream".
Here's the simplest way I can say it: Saying "XI reportedly had 500,000 subscribers therefore XIV should copy X" is flawed logic.
To this point, something as broad as the "magic" of Chains of Promathia. Whether the game had 500 or 500,000 subscribers, there's no way to reproduce the feeling something gave a unique individual.
Some people loved the grind. Some people didn't care about CoP at all and did it long enough to unlock Sea.
So trying to reproduce CoP would be far more prohibitive to XIV than moving forward and letting XIV be its own thing.
That has nothing to do with the number everyone focuses on. Yeah, the census broke things down into all sorts of percentages. But they all still were percentages of the initial number of 500,000.Problem with this bit. For one, FFXI reported ~500,000 players for several years in a row. Whether it's taken "at a certain point in the year", when it's that consistent year after year, it kinda indicates a trend.
Further, the Vana'diel Census was not purely a "marketing piece". It went far beyond providing population numbers. It provided detailed breakdowns of population by race, job, character style (hair, height, etc), home nation, and so on and so forth. It was several pages of all kinds of data provided for the players' consideration. It was more for the fans than for the public.I don't think I ever saw the Census mentioned on a general MMO news site. I always found out about it by going to the official site, or on a FFXI-specific fan site. That's not to say it wasn't mentioned on other sites. It just wasn't a high-importance, high-profile news piece.
Citing its overall population was just one piece of a much, much larger collection of data. I hardly think what race people played the most would be of much marketing value to them or the game.
The initial number was meant to be promotional. A talking point each year.
Hardly. They were paid subscriptions and therefore counted in the census.Ah yes, the "there were bots" argument. Not an uncommon claim used to dismiss or downplay a game's success. It's also a very weak one.
But again, you're missing my point. I'm not trying to say XI didn't have players who enjoyed the game. Just that the "500,000" isn't entirely accurate. It includes trials, unsustained users and RMT accounts and legit players with multiple accounts. A reported 500,000 doesn't automatically mean "500,000 unique players."
There's a lot more that factors into XI's decline than the changes they made.I find this funny considering how they've changed XI so drastically in order to appeal to more players, and yet the population has continued to drop over time. At one time they knew what worked and what didn't for their core player base - the very people who stuck with them for several years. And they were rewarded with a healthy and consistent playerbase of around half a million players. Somewhere along the line, they lost sight of that, forgot who their core player-base was, and decided to dip into a bigger, much shallower and far more fickle pool known as "casual gamers". Not surprisingly, it didn't really improved their situation overall.
A service's subscribers can be sustained for only so long. The drop off was natural. Six years for an MMO is phenomenal.
But when was the last time XI was advertised? Or even promoted with interviews?
Even Blizzard advertises the hell out of the almighty WoW to this day. Because it's simple business, don't lose your subscription base to attrition. Create a market penetration that at least continually replaces leaving subscribers with new members.
Sustaining 500,000 was an impressive feat, but it was also a sign of a big problem -- they couldn't retain subscribers long enough to grow beyond that. Thus signifying a hemorrhaging of subscribers.
It's easy to point at XI and say "it's dying because it's casual friendly" but it has a lot more to do with age than content.
And again, it all comes back to the thread's topic. Some people left XI because they played it for six years and it was just time. Some didn't want to level beyond 75. Some didn't like Abyssea.
But these broad stroke statements need to stop. Especially when they're incredibly misconstrued.


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