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  1. #61
    Player
    Carighan's Avatar
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    Apr 2018
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    1,835
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RaionKansen View Post
    There wouldn't be a reason to use single-target Kardia if it affected the whole party unless they make boss auto attacks do a ton of damage in the future. They could just change Kardia to be party-wide I guess. You already kind of have to overheal with drucholes to manage your mana and stop your addersgall gauge from overcapping
    I mean sure but single-target-fillers also deals oodles more damage than AoE-fillers, so there's no reason to assume a single-vs-group-Kardia setup wouldn't get balanced similarly? You either get non-trivial single target or pretty trivial group healing?

    I mean that's not what we're getting, but just saying, there's no reason it couldn't be done? /shrug
    (1)

  2. #62
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
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    2,601
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Aside form the point that a hypothetical Pankardia would be a CD and have a duration, you could equally have a perma-Pankardia that is a toggle for actual Kardia, where you choose between focused ST Healing, and spread but weaker AOE Healing. For example:

    Kardia: 200p to one target (340p when boosted by Soteria)
    Pankardia: 50p to everyone (85p when boosted by Soteria)

    If SE was feeling especially spicy, they could have Pankardia automatically split its Healing evenly based on the number of players in the party, eg it does 50p to 4 targets in light party content like dungeons, but 25p to 8 targets in a full party like a Savage
    (3)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  3. 05-07-2026 03:47 AM

  4. #63
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    106
    Character
    Daddy Curaga
    World
    Adamantoise
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Aside form the point that a hypothetical Pankardia would be a CD and have a duration, you could equally have a perma-Pankardia that is a toggle for actual Kardia, where you choose between focused ST Healing, and spread but weaker AOE Healing. For example:

    Kardia: 200p to one target (340p when boosted by Soteria)
    Pankardia: 50p to everyone (85p when boosted by Soteria)

    If SE was feeling especially spicy, they could have Pankardia automatically split its Healing evenly based on the number of players in the party, eg it does 50p to 4 targets in light party content like dungeons, but 25p to 8 targets in a full party like a Savage
    With a potency like 25, I think this Pankardia might require that Eudaimonia effect where even healing GCDs proc the Pankardia regen. Either way, Pankardia as a cooldown, or as a default passive on the whole party, is something that can function properly with the right tuning. SE either didn’t think of Pankardia when making SGE, or they just can’t tune it because they want to overtune it. Perhaps they just disagree with us and think it’s a bad idea for balance.

    But that’s on them.

    It’s like the BLU problem I’ve mentioned before: “BLU won’t work in the FFXIV battle system.” Well, yes. But not by default, but because you gave it White Wind and status effect actions. Of course it’s overpowered; it’s not given tools within the limitations of the other jobs. Likewise, giving an infinite Pankardia some potency like 300 would be an issue with the designer, not the system.

    But I agree with the person above, the heal would just need proper adjusting.
    (0)

  5. #64
    Player
    ForsakenRoe's Avatar
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    Apr 2019
    Posts
    2,601
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by BlueMageQuina View Post
    SE either didn’t think of Pankardia when making SGE, or they just can’t tune it because they want to overtune it. Perhaps they just disagree with us and think it’s a bad idea for balance.
    I would assume that the reason they didn't do a Pankardia, is because there is a sizeable portion of the playerbase who would pitch a fit at the idea of 'this CD doesn't actually do anything, unless you deal damage as a Healer'
    (0)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  6. #65
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,835
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I would assume that the reason they didn't do a Pankardia, is because there is a sizeable portion of the playerbase who would pitch a fit at the idea of 'this CD doesn't actually do anything, unless you deal damage as a Healer'
    I mean in a way Philosophia is just what we're talking about, so I don't know what this entire discussion is about anything. Like you say, they probably did the healing boost + make it trigger off of all GCDs so that people don't instantly whine that the fight might not allow them to use their emergency CD. (plus they already kept that element in the less important Pneuma, it's not like the concept did not get implemented)
    (0)

  7. #66
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    7,143
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Pankardia can’t be overtuned simply because physis already exists and occupies exactly the same niche

    That was my original point, neither philosophia nor physis should have ever existed, there should have only ever been pankardia
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #67
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,835
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Pankardia can’t be overtuned simply because physis already exists and occupies exactly the same niche

    That was my original point, neither philosophia nor physis should have ever existed, there should have only ever been pankardia
    Ah, sorry. Yeah makes sense.

    I guess in a "wish for whatever you want"-world, conceptually I'd see Sage as someone who only ever has "+healingtaken" effects as their "emergencies". To actualize the idea of a healer that analysis, studies and then from that knowledge remedies, there is no "shortcut" to this process. You gotta Eukrasia, you gotta GCD to fix stuff. But in return, your get an array of oGCDs to augment any GCD you cast and you also cause regeneration from attacking, freeing you from having to fix the minor issues yourself exactly how the fairy does for SCH.

    So like, 2-4 emergency toolls, 2+ tools to manipulate Kardia, two GCD heals that also turn into shields (but the heal side is important, too, only healing we get), and then a few attack tools on top, actually kinda varied but more for purposes of affecting the healing Kardia triggers off of it, causing everything from single target healing bursts to area-pulsing HoTs.
    (0)

  9. #68
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,725
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I like to call it "Eudaimonia" more as of late since after doing more research on action naming conventions, it is strongly linked to Soteria and I can see why they chose that effect name on Philosophia for that reason. Regardless, a concept I've adopted in my theorycrafts of Sage and what I strongly think should happen is for Soteria and 'AOE-Soteria' to replace your Addersgall spenders. Personally, I think the tools that most strongly represent that healer's particular identity should be their most prominent go-to heals that are used for most--if not all heal checks. And that's what Addersgall currently is to Sage. The frequency at which you generate them as well as how short the cooldowns are for Ixochole and especially Kerachole make them available for almost every major instance of healing you'll encounter, and pairing them with other cooldowns is often how Sage handles heavier healing requirements. Pairing Kerachole with Physis II for example... So changing Sage's healing from reskins of Scholar's Aetherflow suite to a more fleshed out application of Soteria and Soteria-like abilities is a very simple way of establishing a stronger identity for Sage.

    As for the complaint about needing a target to trigger those effects... If you don't have a target, why don't you just cast Prognosis? That's literally what it's there for.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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