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  1. #16
    Player
    Avatar de TofuLove
    Inscrit
    janvier 2024
    Messages
    163
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Chevalier noir Lv 100
    Citation Envoyé par Aidorouge Voir le message
    Lolwut? This change absolutely benefits premades more than ever, making them even more cancerous because there's no longer anything to even remotely stop them once they get rolling (which can happen as early as the first 2 minutes and then its GG for the remaining 6-8 minutes).
    In defence of Divinemights, I don't think what they are saying necessary disagrees that your point. But I don't think "premades are being benefitted" is a good enough reason to make changes to the mode. Everyone is working within the same rules and winning/losing is the core mechanic. People who want to play well will always win. However, the question of premades has been talked about to death on this forum...like literally every frontline thread devolves into it.

    Yesterday I was put in a game with at least 5 BH0 in my party at the end of the game. Some of which had sub 100k damage dealt. Are the premades the problem, or is it just bad gamers? It's the contrast between those who care and those who really really don't.

    I hate BH change with passion, I think it's the worst thing they've done to the mode. It just makes it incredibly boring. Cost/reward of engagements is now more skewed than before to a simple "why wouldn't I fight all the time?".

    As a solo DRK, i found it benefits my solo playstyle more than before as I just go in and pull and get rewards without the downsides of going in. I am sitting on BH5 every game... is it fun? yeah it can be alright, and it's way easier for me to make an impact. Are some classes worse off because of it? Yes, and that's bad - every class should be fun and impactful in some way. Is it less fun than it was? absolutely, there is way less depth.


    Citation Envoyé par SalamanderIX Voir le message
    If they want to keep some form of battle high, I'd make it more like a rage mode.
    You could build it for fighting, and build it even faster for assisting or killing, until eventually you get to go super-saiyan mode, doing like 1.5x damage, it would only last a minute or two. But if you disengaged from battle, it would fall off in half that time. If you were building it and stopped, those gains would quickly decay as well.
    I would hate BH to be removed entirely, it's the additional depth that it brings to the table that sets it apart - it was *fun* when you had to consider engagements.
    I tried to think of alternatives - temporary debuffs on death, rage/combo streak...
    I don't however see them waking up and figuring it out...

    p.s.
    nerf viper in FL
    (3)
    Dernière modification de TofuLove, 05/05/2026 à 19h54
    I play FF14 for PVP