In defence of Divinemights, I don't think what they are saying necessary disagrees that your point. But I don't think "premades are being benefitted" is a good enough reason to make changes to the mode. Everyone is working within the same rules and winning/losing is the core mechanic. People who want to play well will always win. However, the question of premades has been talked about to death on this forum...like literally every frontline thread devolves into it.
Yesterday I was put in a game with at least 5 BH0 in my party at the end of the game. Some of which had sub 100k damage dealt. Are the premades the problem, or is it just bad gamers? It's the contrast between those who care and those who really really don't.
I hate BH change with passion, I think it's the worst thing they've done to the mode. It just makes it incredibly boring. Cost/reward of engagements is now more skewed than before to a simple "why wouldn't I fight all the time?".
As a solo DRK, i found it benefits my solo playstyle more than before as I just go in and pull and get rewards without the downsides of going in. I am sitting on BH5 every game... is it fun? yeah it can be alright, and it's way easier for me to make an impact. Are some classes worse off because of it? Yes, and that's bad - every class should be fun and impactful in some way. Is it less fun than it was? absolutely, there is way less depth.
I would hate BH to be removed entirely, it's the additional depth that it brings to the table that sets it apart - it was *fun* when you had to consider engagements.
I tried to think of alternatives - temporary debuffs on death, rage/combo streak...
I don't however see them waking up and figuring it out...
p.s.
nerf viper in FL


Répondre en citant

