Quote Originally Posted by Aidorouge View Post
Lolwut? This change absolutely benefits premades more than ever, making them even more cancerous because there's no longer anything to even remotely stop them once they get rolling (which can happen as early as the first 2 minutes and then its GG for the remaining 6-8 minutes).
To simply put, I am one of those players people that "Knock" because of experience, adaptability, and strong fundamentals (positioning, timing, map awareness)
Do I like the change?
Not really. It’s a nuisance at best, an inconvenience.
An obstacle?
Hardly.
There are two types of players this change really punishes.

First, the PvE roulette crowd.
And no, I’m not going to pretend I feel bad for them.
This is the natural consequence of treating Frontline as nothing more than a tomestone farm.
I won’t go too deep into this as they often lack of respect of PvP
If they still choose not to improve then they are the prey for the PvPer.
Brutal truth: they will always be prey to actual PvPers, with or without Battle High.

Second, the mediocre players sitting on ranged jobs, spamming AoE and padding damage while fishing for kills.
They understand PvP at a surface level, but they’re obsessed with inflated numbers and K/D on the scoreboard rather than actual impact.

With Battle High no longer dropping on death, melee jobs now have more room to scale and stay relevant.
On NA/EU especially, melee roles tend to be played by more experienced players, the dynamic has shifted.
They no longer hold the range superiority
Hunters and prey have effectively swapped roles.

A level 5 Battle High melee will consistently outperform a level 5 Battle High mediocre ranged player.
That’s just the reality of the current meta.
To restate my position: this change is a nuisance.
I don’t particularly like it, but it doesn’t meaningfully affect me.

On the positive side (at least for NA/EU), players are now forced to coordinate more whether they like it or not.
And the previously unhealthy melee:ranged imbalance is finally being addressed.

As for your fear of premades, honestly, that’s overblown.
It’s just coordinated play.
You’re not the only one solo queuing, and not everyone is afraid of going up against organized groups.