This distinction probably isn't going to matter in anything except high-end raids. If that still bothers you, idk. Feel like there's some hurt tank egos flying around.
This distinction probably isn't going to matter in anything except high-end raids. If that still bothers you, idk. Feel like there's some hurt tank egos flying around.
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But that's still a problem considering their whole spiel was talking about giving players more choices and accessibility in the ways they want to play. If the MT/OT split does have a noticeable enough impact you're forced to bring one of each to Savage or Ultimate, then it immediately contradicts their objective for Evercold. You now have less choice as a tank. If you prefer to MT, you'll have only two tanks to pick from instead of five.
And none of this gets into how difficult it is to balance all this.
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Imagine for a moment, that they had called the roles something else, would you still have these worries?But that's still a problem considering their whole spiel was talking about giving players more choices and accessibility in the ways they want to play. If the MT/OT split does have a noticeable enough impact you're forced to bring one of each to Savage or Ultimate, then it immediately contradicts their objective for Evercold. You now have less choice as a tank. If you prefer to MT, you'll have only two tanks to pick from instead of five.
And none of this gets into how difficult it is to balance all this.
Really, that is what most of the worry is about, they have a notion of what a main tank and off tank is, likely from other games, and expect that same definition to apply here. It doesn't.
The best thing to do is wait until July, where I predict they will show more jobs, with one of them being Warrior, just to people can compare what Paladin has, as a 'main' tank, to Warrior, an 'off' tank.
Once we have a better idea of what they envision 'main' and 'off' tank to be, then we can start giving feedback, but as of right now, we know basically nothing.


We already know from the healers that this is entirely a non-concern and works fine.But that's still a problem considering their whole spiel was talking about giving players more choices and accessibility in the ways they want to play. If the MT/OT split does have a noticeable enough impact you're forced to bring one of each to Savage or Ultimate, then it immediately contradicts their objective for Evercold. You now have less choice as a tank. If you prefer to MT, you'll have only two tanks to pick from instead of five.
And none of this gets into how difficult it is to balance all this.
Was AST being able to be a regen or a shield healer fun? Sure, conceptually? Was it meaningful? No, because regen was strictly superior in 99,9% of cases with the odd exception being so rare and so marginal you could just go regen 100% of the time and be perfectly fine and never wipe anybody ever, while shield could.
So there was no player choice even back when AST had that stance choice. And then the split happened, and despite so many players on these forums insisting, the sky didn't fall. Surprise. And tank split will be exactly the same. You all insist it's doom, it'll be perfectly fine, and in hindsight it seems laughable anybody ever worried about this.
Source: start MMORPG gaming in 1999, this happens every time a larger class rework happens which in non-FF14 games is actually fairly common.
I don't think the healers' situation is comparable. IMHO the big issue is that the MT apparently would lose damage if they are not countering. You don't have a similar situation with healers.
In most content IMHO a difference in defensive ability is not going to matter that much, but as soon as you introduce even a small damage done penalty you can bet you'll get friction.
But we do not know for certain either way whether that will be the case. In the case of Paladin, you might only be able to counter when you use Holy Sheltron and not on every block, with Intervention essentially being Holy Sheltron, but on someone else, it might still consider the counter chance, especially since it also has the same buff profile as Holy Sheltron.
We just do not know, so there is little point trying to argue based on one way or another. At this moment in time, only the devs will know.



I'm just gonna keep my thoughts on this topic short; They should have made Dark Knight a Main Tank for Evolved mode instead of Off Tank, considering it was initially designed that way at the start of 3.0 all the way up until the start of Stormblood when the homogenization started slowly...
People are overreacting. Remember when everyone was horrified that 'official split' into Barrier and Pure Healer will be the end of job variety for Healers and it ended up not affecting anything whatsoever except the absolutely sweatiest parties imaginable that already would kick half the jobs for having 0.002% less average DPS? I bet this will be even less impactful than that.



since going from world first racers consisting of WHM/SCH, WHM/AST, AST/SCH comps to mostly AST/SCH comps wasn't a problem or something



im off tank pld and this seems like fine idea on paper, but perfect mess in practice
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