Can we have an option to pick whether the main hand is left or right?
Like, character sheet stays the same, just that a character has the option to be left- or right-handed.
Can we have an option to pick whether the main hand is left or right?
Like, character sheet stays the same, just that a character has the option to be left- or right-handed.
Last edited by TBerry; 04-26-2026 at 04:44 PM.
Dawntrail is what I imagine the entire MSQ as a healer-main.




Sounds good to me. Would be a nice attention to detail.
This is one of those "sounds simple but really isn't" requests.
Because unless I'm misunderstanding something it would require an entirely new set of animations, for every skill, for every job that uses a weapon in their animations.
You can't just swap what hand the sword is in and expect everything else to adjust automatically.
I'm pretty sure some animations have been mirrored before in this game.This is one of those "sounds simple but really isn't" requests.
Because unless I'm misunderstanding something it would require an entirely new set of animations, for every skill, for every job that uses a weapon in their animations.
You can't just swap what hand the sword is in and expect everything else to adjust automatically.
Dawntrail is what I imagine the entire MSQ as a healer-main.
It's a bit more than just mirroring the animations.
First the game doesn't have a system to swap animation sets on the fly, on the same job.
And the other problem is weapon position if we simply mirror the animations. You can't exactly have the character draw the sword from the right side when it's still attached to the left side of your hip.
Granted this only applies to a few jobs but it also means we need to be able to swap what bone the "sheathed" weapon is attached to.
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