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  1. #19
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    240
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lacksz View Post
    What is making FL bad right now is Square Enix's neglect of the mode, allowing certain PvP actions that were designed for Crystal Conflict to still function in FL without any adjustments, like PLD Guardian/Cover, which killed EW PvP for +6 months. The result? PLD Cover + DNC LB spam over and over again with little counterplay, making FL matches almost identical, boring, and bad. Another instance of neglect from whoever balances PvP is Bravery (25% damage reduction) on a VPR with 60% damage reduction, not ranged players that I delete with SAM Namikiri combo, MNK Meteo, or RPR Death Warrant combo, and it's easier now than ever with Smite.
    The first part, I agree with. PvP as a whole is rather pushed to the side because of the low interest from much of the playerbase. And what little PvP attention there is, 90% of it goes to Crystalline Conflict, leaving FL is very neglected.

    Yes, the skills are more suited to CC games, making some of them particularly deadly in FL. That said, I won't go into pointing fingers at specific skill combos/LBs because pretty much every class has it's 'nuisance ability'. What I will mention though, is that each of those examples you gave involved combining skills from both a ranged and a melee class. It's not purely a ranged issue or purely a melee issue. To overlook the ranged contribution in both of those scenarios would be very one-sided.

    There can be some deadly combinations and getting past them can be tricky (some harder than others, particularly when it comes to PLD cover). However, there are usually ways around it, both to protect/shield your team and delay/stop the enemy. The problem comes that very few players actually take steps to put such counters into practice (e.g. MNK/RPR LBing the VPR that is being buffed with Bravery and then focusing them down). In the case of DRK/DNC/GNB premades, half of the alliance don't even have enough awareness of their surroundings to notice a BH5 alliance charging towards them, even with numerous warning calls, markers, and counters to prevent it.

    There isn't a one-solution-fits-all. Yes, there could maybe be some skill adjustments here and there, but the meta and combinations will just change and adapt and the complaints will just continue. The problem, unfortunately, isn't one that I can see ever being fixed
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    Last edited by Scintilla; 04-24-2026 at 01:49 AM.