Quote Originally Posted by IvoryBadge View Post
I’m not sure what you’re talking about but DRK meta is no longer the major threat, at least in Light DC. If anything they’re the ones who get cooked the most especially if they pop off early game, 1v2 ganks at spawn are common now.

granted that is if they’re playing in the “Regulars” lobby, and not dodging queue and stomping the “Rouletters” lobby.

Let alone that most regulars avoid Worqor like its the devil. Onsal, Shatter and Seal Rock are the maps where sweatlords are at and trust me DRK premades arent having their best times
What I'm talking about is that there is no "ranged" meta in current 7.4 Frontline as a melee main, not even on EU, and anti-heal is not as problematic in FL, sure they could adjust it? They need to adjust many things.

What is making FL bad right now is Square Enix's neglect of the mode, allowing certain PvP actions that were designed for Crystal Conflict to still function in FL without any adjustments, like PLD Guardian/Cover, which killed EW PvP for +6 months.
The result? PLD Cover + DNC LB spam over and over again with little counterplay, making FL matches almost identical, boring, and bad.
Another instance of neglect from whoever balances PvP is Bravery (25% damage reduction) on a VPR with 60% damage reduction, not ranged players that I delete with SAM Namikiri combo, MNK Meteo, or RPR Death Warrant combo, and it's easier now than ever with Smite.

I don't care if people split lobbies into 2 categories "Regulars" and "roultetters" FL is for everyone and I treat FL as is, every lobby is a Frontline lobby.
I don't care if "regulars" or "sweatlords" avoid X map or Y lobby, its the same disneyland I witness in all maps, all lobbies, all hours (Light & Chaos).

And with the lack of matchmaking in FL, groups abusing certain unbalanced abilities turn FL into a circus.

I'm not asking to ban groups, but to fix the core problems that enable these kinds of messes (that are not caused by ranged players or anti-heal abilities).