I'm not sure I can agree though. There's always a higher winning chance for the team that has tanks than a team that has pure dps. Tanks alone are what makes frontlines a worse experience. The rampant ability is insanely broken. On some maps, certain classes such as GNB can amass dps to 3 million and be top of everyone's team. It's just that bad. No amount of anti heals and CC can stop this.

A single GNB can activate heart, nebula, rampant, LB and it will have around 90%+ damage reduction which means even if entire enemy team focuses you, you won't die at all for the next 10-15 seconds + do massive damage due to nebula and LB / stun. So how is that fair I ask you? You enter in entire enemy team and just yolo and woops they are all dead! Congratulations, you won the game. I had plenty of games where I had to pick GNB so I could finally win frontlines you know because this class is just tad good.

Whenever there is a team of 2-5 GNB + premades ,you know you will not win that one. There's absolutely zero chance for it. Frontlines are a mess and I agree with that, but saying that there's too much antiheal is a straight up lie. Healers alone keep tanks alive by a large margin which creates yet even more damage.

I'd say that antiheal actually got nerfed pretty hard by removing Scholar ability to reduce healing and many others.