Quote Originally Posted by Solowing View Post
Actually , would make you less creative since you're taking out some of the thought process. It's basically like giving you a calculator. There's no reason to learn how to do math in your head.When you can offload it to something that does it automatically..

If I were to ask you to make a plot without the housing z axis and one with the z axis. Your designs would be entirely different. The limitations through the system would force you to adapt and try to find an alternate route around.And in doing so , you create emergent designs. That difficulty is make you spend time on a design and think about it.
Building with or without the Z-axis would result in entirely different designs because it's an entirely different set of circumstances which by their nature lock you out of certain end results.

Slowly floating something using a glitch over a long period of time and floating it immediately with a tool that lets you do so in seconds results in exactly the same thing. The only difference is one is a giant pain in the ass.

There is no "emergent design" between doing Thing A and doing Thing B, where Thing B is just Thing A but it takes an order of magnitude longer. You're not "finding an alternate route," you're starting and ending at exactly the same place but one option is a quick stroll and the other is dragging yourself over broken glass.


Quote Originally Posted by Solowing View Post
The friction does give it character as well.Because when I look at a plot , I can see what work went into it. But with the z axis that effort bar is removed. I\nLike seeing the levels of flavor and investment in willingness to learn the system to really make the most of it.
It makes no difference visually whether you floated something with a glitch or with a tool because the end result is the same. If you're implying you can open your third eye and sense the aura of anguish someone put into a floating an item I would have to doubt you on that one.


Quote Originally Posted by Solowing View Post
Like I said, I'm fine with them, adding it in the make it more accessible, but you do lose something in it.And to say that , you don't is untrue. It's like automating , a job that you're used to normally doing with your hands. It becomes a lost skill using the ability to think outside the box
Your argument is basically "everyone should have to hand crank their car to start it like a Model T because using a key is too easy." I'm all for a healthy amount of friction in games but there's a difference between that and just demanding things be mind-numbing and laborious for its own sake.