There is an argument to be made that at that point, we are trying to optimise dungeon runs with random people and ultimately, it doesn't matter. You cannot predict anything at that point just try and adapt on the fly, sometimes you get it right, sometimes you get it wrong, all that matters is the dungeon is completed.
First thing, a dead Samurai is going to cost more damage than losing out on a Flood/Edge. Second, with shields, the one with the shortest duration takes priority, in this case, TBN's mitigation would be used up before Benison. But this is a specific scenario where we don't even know if the damage would kill the Samurai, would TBN be too much?, would an Oblation have been fine? Did they even need extra mitigation in the first place? etc. It is again a situation that you cannot optimise. (However, just to bring this back to your OP, at great power [allowing the SAM to live] at a cost [a use of flood/edge] is, in your words, the identity of DRK).
It is refreshing to see someone who actually wants to have these discussions. However, I do still stand by the fact that HP sacrifice shouldn't be used in the pursuit of more damage. In the case of Living Dead, you don't sacrifice your own HP, the initial part is just Holmgang after all and I don't think anyone is going to claim Holmgang is a HP sacrifice. Living Dead then allows you to heal up the HP once you have 'died'. The difference to a HP sacrifice then is that you can die before you get healed, there is no safety net and again, you cannot guarantee a Souleater or Carve and Spit coming soon after the HP sacrifice, so they aren't reliable and a healer is likely going to heal it up before then.



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