Results 1 to 10 of 135

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BadOmen View Post
    I think they dont need gimp BLM/THM or BRD/ARC... would be better if they add monsters specialized against these jobs, just like Colibries were anti-blm on xi, reflecting their magic, or monsters with high defense against certain weapons like arrows, that way there dont be always an unstopable job. put monsters around resistant to certain job weapon/spells/abilities/ wathever mixed altogueter. in XI monsters had diferent defense bonus against ceretain kind of weapon damage, they need make that noticeable in XIV too.
    Colibri were a terrible thing. What we need is bosses with mechanics that challenge casters and ranged without punishing melee. It can be as simple as something like Shadow Crash (ground-targetted high damage/one-shot-capable attack that prioritizes ranged DPS unless there's no ranged DPS in the group). If you want to single out BLM, then add a boss with a mechanic where MP doesn't regen, even when in passive mode, and instead have adds that have to be killed to restore some of the casters' MP (problem with this mechanic is that the healer would also fall under this). There's ways you can encourage diverse comps without the mess created by TAU.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Duelle View Post
    Colibri were a terrible thing. What we need is bosses with mechanics that challenge casters and ranged without punishing melee..
    Bosses that resist magic might be interesting. Certainly will stop the BLM Burn Mania ^.^; I always thought the idea of a boss that would 'cycle' through weaknesses would be nice (sometimes weak to magic, melee, piercing, etc.) or have adds that had different resistances.

    If we had a simple situation:
    Boss weak to melee
    Half adds weak to magic
    Half adds weak to piercing

    Would certainly encourage more diversity.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Asiaine View Post
    Bosses that resist magic might be interesting. Certainly will stop the BLM Burn Mania ^.^; I always thought the idea of a boss that would 'cycle' through weaknesses would be nice (sometimes weak to magic, melee, piercing, etc.) or have adds that had different resistances.

    If we had a simple situation:
    Boss weak to melee
    Half adds weak to magic
    Half adds weak to piercing


    Would certainly encourage more diversity.
    You just defined Garuda. Except boss has no weakness, it takes damage from anything. But it has 2 adds which one weak to magic, one weak go melee.
    (0)

  4. #4
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Chardrizard View Post
    You just defined Garuda. Except boss has no weakness, it takes damage from anything. But it has 2 adds which one weak to magic, one weak go melee.
    Sorry, I should of been more specific: Those that are not 'weak' to something is resistent to something else. So Boss would resist magic, half the adds would resist magic.
    (0)