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  1. #161
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,188
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ser_Arven View Post
    . This is about players who don't like the idea that healers are expected to dps in this game. They want to only cast healing spells and absoutley empty their mp and healing kit every opportunity they get because "that's what healers do."
    Did a memo get sent out about this is the only thing this about that I wasn’t CC’ed on Or is it just easier to argue a point nobody made

    Quote Originally Posted by Uzephi View Post
    Did any of those damage kits have combination spells like the ones brought up in my quote? I surely don't remember any damaging spell combination that would be broken if not done in order for any healer. It also wasn't brought up as a complaint, just an observation and prediction of this community.
    One of the given classes was SMN, which 100% could work with GCD healing in its current form

    WAR has a 1-2-3 but I’m almost certain that person meant relative complexity not “put WAR literally 1 to 1 including combo breaks into a healer and change nothing”

    So my point stands it’s creating a problem that doesn’t exist, people wouldn’t complain about breaking combos because a healers damage kit would never be designed like that
    (3)
    Last edited by Supersnow845; 03-18-2026 at 01:08 PM.

  2. #162
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think it's funny how people throw around the phrase "They wouldn't change the entire game" as if they haven't done that multiple times already. Stuff like raid buff standardisation changed how the game is played, or like how fight design changed from relatively straightforward to puzzle fights to body checks to faster pacing over time, all of this is changing the game.

    Also, healers have indeed been a support damage dealer for the entirety of the game's lifetime. However, tanks have only been able to solo dungeon bosses from 100% for half of the game's lifetime, so why is that suddenly something that everyone has to accept as the one and only way the game is to be played?

    The whole 'healbot' strawman also needs to die. There's only one person saying healing should be the majority of what healers do and even they set the dps time percentage at about 25% or less, so even the one person saying they want to spend most of their time healing isn't even advocating for healbotting.
    (6)

  3. #163
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Reginald_Cain View Post
    [...]And this guy was referring to the other player I was questioning.
    If it is who I'm thinking, I won't see their replies because they have made their intention clear at one point within the big healerstrike thread to only want rile people up in such thread for entertainment. They're not looking to discuss or even have conversation (in other words, they're trolling), and accomplishes these feats in one of the worst possible ways (sexist, sociopathic tendencies, you name it). Blocklist is there for a reason, I don’t think we need to fuel them further.

    Quote Originally Posted by Jovakim View Post
    [...]
    High-ends for the most part are rarely 'heal check' like many people and ironically YT guides likes to inaccurately frame them. They're mostly mit checks given how many damages are tuned to surpass non-tank's max health on launch.

    As for healing side: how do you also balance that much of a HPS that current healers can bring? Yeah you kill the player so they can't use those broken tool. It's very backward, but it kinda made sense from non-healer lens.

    If the game proverbially asks for 10/10 healing today, then the current HPS distribution between each roles are like 5/10 from tanks, 25/10 from healers, and 2/10 from DPS. These figures needs to be tuned down. I believe body checks and some mitchecks are also part their response to the fact that they realized just how broken powerful in terms of HPS the healers are.

    Quote Originally Posted by Alice_Rivers View Post
    In fairness, overheal for WHM is a stupendously bad metric because of Assize, case in point - Me today, nevermind the rapture, that was a wrong button press. -IMG-
    Need to bring up the overall cast tables to show just how lopsided our kit usage are. Not just on healing part. The damaging part as well. See the following comparison from different expansions (put into a dropdown cause they're two long images):
    Example 1


    Example 2


    It also doesn't matter which healers, they all follow the same trajectory.
    (0)
    Last edited by Rein_eon_Osborne; 03-19-2026 at 10:59 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #164
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    260
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ser_Arven View Post
    And thats the point of the game. You are support dps, EVERYONE is a dps. Expecting the devs to change the game for you is beyond entitled. This whole post reeks of Karen energy even being titled "shame on you Mr Yoshida" or whatever.
    It would be wise to check further back and understand the post you're replying to. There was a time when mana management was really a thing. Needing a certain amount of piety to have the mana for fights. In this game. Maybe you don't remember because either you joined later and misunderstood the first sentence of my post or just don't care and wanted to pick a target to troll and vent your frustration on this topic towards. Either way, IDC. I know this game hates healers, its why I don't heal for anyone but close friends. Only DF/PF as DPS or tank. Your replies also prove this to be true. You totally hate people who want to heal. You just want them to be good little glarebots.
    (1)
    Last edited by Uzephi; 03-18-2026 at 01:57 PM.

  5. #165
    Player
    Jovakim's Avatar
    Join Date
    Dec 2020
    Posts
    32
    Character
    Joahkiin Dovahkiin
    World
    Goblin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Uzephi View Post
    Not difficult to handle, but I can see the many complaints about healers not healing to avoid breaking their combos. 2-3 GCDs delayed can cause death sometimes.
    Quote Originally Posted by Supersnow845 View Post
    WAR has a 1-2-3 but I’m almost certain that person meant relative complexity not “put WAR literally 1 to 1 including combo breaks into a healer and change nothing”

    So my point stands it’s creating a problem that doesn’t exist, people wouldn’t complain about breaking combos because a healers damage kit would never be designed like that
    Supersnow's assumption is correct. Remember that I called it a "Warrior-style", so it doesn't need to have the same combo restrictions. Making the combo unbreakable by healing and assigning it to a single button, similar to PCT, would eliminate most justification for greed.

    Another adjustment that would prevent issues is extending the duration of the spells relative to Inner Release and Primal Rend.

    I'll put the rest of my armchair job design idea in a dropdown, so I don't make this reply too long.

    I believe the best healer to fit the Warrior playstyle would be the Sage. If Phlegma were changed to cost 50% of a new gauge meter, many skills could be easily adapted to the job:

    - 1-2-3 single-target combo = Dosis combo
    - 1-2 AoE combo = Dyskrasia combo

    - Storm's Eye = Eukrasian Dosis
    - Fell Cleave/Decimate = Phlegma
    - Upheaval/Orogeny = Psyche
    - Onslaught = Icarus

    - Infuriate = New button
    - Inner Release = New button

    In my mind, these changes alone would make Sage significantly more engaging to play, requiring only two new buttons and an extra gauge.


    Quote Originally Posted by Rein_eon_Osborne View Post
    High-ends for the most part are rarely 'heal check' like many people and ironically YT guides likes to inaccurately frame them. They're mostly mit checks given how many damages are tuned to surpass non-tank's max health on launch.
    You're not entirely wrong, but I consider some of those situations to be a heal check, especially when they happen back-to-back. Shields and mits alone will only get you so far when everybody is too low on HP. I remember, as a Sage, wiping a few times on M10S right around the end of the arena split: partner stacks, party stacks, followed by a raid-wide in quick succession. There was only so much I could do if the pure healer didn't top us off.

    There are also the "Compound Stacks" that were introduced in EW, which are definitely a heal check when they hurt hard enough, and they come up quite frequently now.

    Regarding everything else you've mentioned, I completely agree. They really need to address healing in 8.0.
    (2)
    Last edited by Jovakim; 03-18-2026 at 02:37 PM.

  6. #166
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    260
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jovakim View Post
    Supersnow's assumption is correct. Remember that I called it a "Warrior-style", so it doesn't need to have the same combo restrictions. Making the combo unbreakable by healing and assigning it to a single button, similar to PCT, would eliminate most justification for greed.

    Another adjustment that would prevent issues is extending the duration of the spells relative to Inner Release and Primal Rend.

    I'll put the rest of my armchair job design idea in a dropdown, so I don't make this reply too long.

    I believe the best healer to fit the Warrior playstyle would be the Sage. If Phlegma were changed to cost 50% of a new gauge meter, many skills could be easily adapted to the job:

    - 1-2-3 single-target combo = Dosis combo
    - 1-2 AoE combo = Dyskrasia combo

    - Storm's Eye = Eukrasian Dosis
    - Fell Cleave/Decimate = Phlegma
    - Upheaval/Orogeny = Psyche
    - Onslaught = Icarus

    - Infuriate = New button
    - Inner Release = New button

    In my mind, these changes alone would make Sage significantly more engaging to play, requiring only two new buttons and an extra gauge.
    Then I apologize for my assumption. I don't like the picto idea. Consolidating to one button like picto would just be placebo. You're still pressing the same button. Maybe give us rotational buffs like SAM? Ofc having the combo not break.
    (0)

  7. #167
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,509
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Even from a dps-minded perspective it's boring how every healer's approach to the dps-heal load balancing has become "how do I allocate my free healing resources to heal without losing dps". I'd like to have more variety in that between each job
    (1)

  8. #168
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Healers are still spellcasters, so prioritization system will also work wonderfully for them.

    SCH in the past had done this partly via multiple DoTs with differing timers. AST had a wonderful card system that only needs to not have their AoE spread since that's what made them so swingy to begin with.

    WHM was quite a barebone compared to the other two but they still had Aero III under their belt. With some lily system tweaks akin to their BLM counterpart, they can have their own mini prioritization system while still not neglecting their main responsibility.

    Ofc, balancing numbers is probably also one of the reason SE didn't want to go down this route. In their eyes, making cookie cutters of a role saves them so much time so they can give us... uhh.. more other games to play...
    (3)
    Last edited by Rein_eon_Osborne; 03-18-2026 at 02:18 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #169
    Player Ser_Arven's Avatar
    Join Date
    Aug 2025
    Posts
    71
    Character
    Violet Adair
    World
    Seraph
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Uzephi View Post
    It would be wise to check further back and understand the post you're replying to. There was a time when mana management was really a thing. Needing a certain amount of piety to have the mana for fights. In this game. Maybe you don't remember because either you joined later and misunderstood the first sentence of my post or just don't care and wanted to pick a target to troll and vent your frustration on this topic towards. Either way, IDC. I know this game hates healers, its why I don't heal for anyone but close friends. Only DF/PF as DPS or tank. Your replies also prove this to be true. You totally hate people who want to heal. You just want them to be good little glarebots.
    There is content in this game where healers worry about piety. There are piety sets made for ultimate prog for example and they are definitely needed at first.

    Some healers struggled in FRU because they were using parsing bis which used a crafted ring to avoid piety and they and the party were melting.

    The content is there, its just not the content you want to do.
    (0)

  10. #170
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,188
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    A substat basically only used in literal ultimates that otherwise you downgrade your gear to get rid of is not a good system
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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