

do you unironically think hps matters on ffxiv? lol



I don't think anyone here's asking for these spreadsheeted mits and heals to be done in normal content at least.God I had a WHM last night trying to get my main's m11s reclear done for a book (she has static obligations earlier in the week) who absolutely would not top us off before raidwides. So we were going into Crown casts half health. I'm over there praying my Kera and E prog (Zoe'd if it was up) could get us through when I didn't have Ixachole or Pneuma to burst us back up. They ended up leaving saying they were healing way too much O_O
And then the amount of times the party has gone splat in m12s on Fixer if a party mit is missing. Healing might go braindead when everything goes perfect, but it definitely isn't perfect the majority of the time in PF.
When things are going well we rarely ever need to use a casted heal. Even when things go somewhat badly the party can often recover from it with just a few oGCDs.
Whenever we ask for more damage to heal they do somewhat give us that, but they pair that increase with another healing button (and tanks stronger mits, which also makes melees worse backups in emergencies) and cancel it out so we're still stuck with glare spam. Our GCD usage would be way different if it wasn't for the sheer amount of free healing/mits healers and tanks got from EW onwards.
In fairness, overheal for WHM is a stupendously bad metric because of Assize, case in point - Me today, nevermind the rapture, that was a wrong button press.![]()

As stated earlier in this thread (if you care to read instead of making assumptions) I know it doesn't matter, but when someone shows logs and asks for feedback... I even quoted them asking for it. Edit: post where I explicitly explain how borked healing is in this game because of the fact "healers" are weighed by their DPS, not healing: https://forum.square-enix.com/ffxiv/...=1#post6798325
Last edited by Uzephi; 03-18-2026 at 07:23 AM. Reason: Added internal link to post.
The problem with that wish is that our healing kit is currently so efficient and overloaded that making you actually need to use most of those spells (without risking constant wipes) would be a huge ask for anything below Savage. The only time I personally felt like I was using my AoE heals on cooldown was in the current Savage tier, and even those fights are quite heavy on healing and mitigation checks.
On top of that, tanks have become extremely self-sufficient. They can heal themselves (and sometimes others) so well that it creates another big barrier to actually needing dedicated healers. In those same Savage fights, I barely had to use my single-target cooldowns on the tanks. Most of those went toward DPS who messed up mechanics.
Which jobs do you think actually have the most and least complex rotations right now? Could you honestly look at someone and say, with a straight face, that a Warrior-style or Summoner-style rotation would be too much for a healer to handle?(...) but what I don’t want to have is a complex dps rotation. I’m a healer, not a dps, I’d rather have a simple dps kit because I am actually healing and buffing. If the devs give us all sorts of dps spells and say, there you go, your no longer a glare mage, they didn’t get the message.
If we truly want to fix the "nothing to heal" problem, we would need to prune and nerf a lot of the current healing buttons. Once you do that, the freed-up buttons naturally need to go somewhere, and that place should be damage spells. Randomly handing out new buffs and debuffs to all four healers would be messy and would step on Astrologian’s and Scholar’s identities. Those kinds of tools should be added carefully. Something like the old Protect (with some modern tweaks) could work well as a role action, for example. But honestly, with the current job and fight design, there isn’t much room for anything more creative than basic Protect/Shell and damage-up buffs.
Thats not what this game is though. FFXIV is known for being the game where everyone has to dps and the difficulty of being a support comes with squeezing out as much dps as possible while keeping the party alive.Another thing I want to add is that I want to heal, I want to use my full healing kit because I need to, but what I don’t want to have is a complex dps rotation. I’m a healer, not a dps, I’d rather have a simple dps kit because I am actually healing and buffing. If the devs give us all sorts of dps spells and say, there you go, your no longer a glare mage, they didn’t get the message.
Healing and buffing first, do’s if we don’t have anything to do. IMO, dps should be less than 25% of what a healer does.
There are games where healers only heal and buff but it isn't this game and the game doesn't have to change its entire design so you people can heal bot. Its actually super entitled and weird.
People need to take into consideration as well that self sustain is tuned for high end content. They will never balance around normal. WAR may be a self sustain god in aoe (i.e. normal dungeons) but bloodwhetting is honestly the weakest short cooldown of all the tanks at a savage and ultimate level and sometimes its me, bloodwhetting and a dream trying to survive after invulning a buster and a healer decides not to top me up. Without that little heal I would often 100% die and thats not fair to me.

I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!
-Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*


you're unironically doing the meme from like a decade agoAnother thing I want to add is that I want to heal, I want to use my full healing kit because I need to, but what I don’t want to have is a complex dps rotation. I’m a healer, not a dps, I’d rather have a simple dps kit because I am actually healing and buffing. If the devs give us all sorts of dps spells and say, there you go, your no longer a glare mage, they didn’t get the message.
Healing and buffing first, do’s if we don’t have anything to do. IMO, dps should be less than 25% of what a healer does.

Not difficult to handle, but I can see the many complaints about healers not healing to avoid breaking their combos. 2-3 GCDs delayed can cause death sometimes.
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