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  1. #21
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    94
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ServerCollaps View Post
    i mean.. you want to heal people theres plenty of content that allows you to do so. Literally every ex trial, savages, variant+, quantum give heals a lot to do
    you cant make casual dungeons more heal intensive, because 90% of "casuals" would fail them then and they would vent even more
    I should not have to do savage or other high end content just for my job to have any point of being there. A huge amount of this game is casual content that requires healers in order to be queued. They should be fun for everyone, not just tanks and dps.
    And yes we can. There is a middle ground somewhere between being a body in the room and having actual game play, and if people complain abt actually having to play healer then they shouldn't be healing in the first place.
    (10)

  2. #22
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,027
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    when playing whm, I hate it when the tank is unable to self-sustain himself

    mindlessly spamming holy and sometimes being top dmg is the joy of that class
    I can get that engagement from cookie clicker thanks
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #23
    Player
    disciple961's Avatar
    Join Date
    Sep 2023
    Posts
    5
    Character
    Waltraute Pendragon
    World
    Spriggan
    Main Class
    Paladin Lv 100
    I would argue that balancing dungeons in a way where one competent support can carry the group is in no way bad. With how many people level all their jobs to max without properly learning the roles, it just makes sense.

    People would riot if they suddenly started wiping randomly. Could newbie healers even deal with the added personal responsibilities? These are dungeons, the most casual of content in the game. Content ppl do to level alts, other jobs and farm glam and minions. Making sure these runs go as smooth as possible should be a priority. I will still take it over the alternative.

    And also, speaking as a tank, if you people think that dungeons are in any way fun for us you must be joking. You are not the only one that is not "engaged". Tank busters that cant even kill a healer? Boss positioning doesnt matter and nonexistent aggro management.

    The only time a dungeon run is exciting is your first time there when a mechanic can still surprise you. Thats what dungeons are, a nice spectacle for your first playthrough.

    There is a lot of battle content in the game that needs proper healing. If you are starved for that, there is a lot to choose from. Hell, the new criterion is just that. If I want to do fun battle content for my role, dungeons is definitely not the place where I look.
    (1)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,148
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Lol 'proper healing' as we spend more time spamming 1 button than any of our healing kits combined even in average high ends. Lmao even. The same song and dance for over 5 years now.

    Designing a game content in a way they're not supposed to be played in engaging manner is wild. I hope they get those 'new players' they're soooo wanting to hook up :^)

    -looks at census blue graph-
    (0)

  5. #25
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,151
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    A large part of the player base doesn't engage in extreme trials and above. What the game tells them is that tanks are op and healers are useless. In my opinion, that doesn't give the game a good impression.
    (3)

  6. #26
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,335
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ACE135 View Post
    A large part of the player base doesn't engage in extreme trials and above. What the game tells them is that tanks are op and healers are useless. In my opinion, that doesn't give the game a good impression.
    you can easily clear an expert rou with a heal and 3 dps, so tanks are pointless aswell
    (1)

  7. #27
    Player
    GraceHorizon's Avatar
    Join Date
    Jan 2026
    Posts
    177
    Character
    Grace Horizon
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ACE135 View Post
    A large part of the player base doesn't engage in extreme trials and above. What the game tells them is that tanks are op and healers are useless. In my opinion, that doesn't give the game a good impression.
    But the game doesn’t tell them that much of the time. Even in level 100 dungeons I’ve encountered plenty of tanks who needed healing to survive. And there are dungeons where the healer is required — Aetherochemical Research Facility comes to mind (see note). Dungeons, and normal difficulty content in general, are built with enough slack that any player is dispensable, not just the healer. That’s just how you make accessible content.

    (A note on Aetherochemical Research Facility, because it demonstrates why healers being necessary is a bad thing. Unless the tank is a Paladin who’s on the ball with Clemency, in the second phase of the final boss the healer is necessary to keep the DPS alive, and if the DPS die before the DPS check the party wipes. Back when I was leveling Ninja I got this in roulettes with a Warrior — no party heals at 60 — and a first time healer who could not understand the Dualstar mechanic. We did our best to explain it but they kept dying and wiping the party again and again for half an hour, until I finally made a couple macros so I could give callouts in chat on the fly. It’s not good design for casual content when one struggling player can stop the entire party from clearing, and that’s what you get if any individual player is necessary, including the healer.)
    (0)

  8. #28
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    727
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aviatorhead View Post
    I should not have to do savage or other high end content just for my job to have any point of being there. A huge amount of this game is casual content that requires healers in order to be queued. They should be fun for everyone, not just tanks and dps.
    And yes we can. There is a middle ground somewhere between being a body in the room and having actual game play, and if people complain abt actually having to play healer then they shouldn't be healing in the first place.
    Easy content is supposed to be brain-dead easy.. shocker I know.

    Anyway, I appreciate dungeons that I have to run for the millionth time, and I can turn off my brain—a welcome respite.
    (0)

  9. #29
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    893
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hyperia View Post
    I have been playing as long as you have and I have also watched our healing jobs given to all the other jobs as self sustain along with our buffs. Most of the time, all I get to do is dps and only heal if somebody made a really big mistake.

    Dangit Jim, I’m a healer, not a dps.

    What I want is self sustains to be disabled in 4+ player content and only be able to use their heals and buffs solo or small party. Continuous damage on tanks with random crits and tank busters, random secondary attacks on non-tanks, along with unavoidable aoe damage on the group.

    I don’t want to dps, I’m a healer, I enjoy healing, I don’t want to be anything else.

    Let the healers be healers and give us the mitigation, dps, haste, etc buffs so we don’t have to do as much dps. Go watch any modern fantasy anime and you will see how that works.
    Healers are green dps in this game. If all you want to do is heal you'll have other games. They should just push forward more options to dps besides 1111 spam.
    (1)

  10. #30
    Player
    Miradelle's Avatar
    Join Date
    Mar 2023
    Posts
    120
    Character
    Miranda Vara
    World
    Mateus
    Main Class
    Samurai Lv 100
    You guys just need to get sunken temple of qarn in the roulette, then you get to live out your fantasy of spamming nothing but cure 2 during W2W, because the tank will possibly die from just one glare cast.
    (0)
    How do I private my logs so that I can have very opinionated comments about content I don't do?

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