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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,171
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GraceHorizon View Post
    Yeah not every tank is equally skilled. As a Sage I have so much OGCD barrier and mitigation that I can act like the tank needs my help, and I don’t sacrifice anything important by doing so.
    To be honest, Sage's passive heals make me feel like I take no damage to the point that I don't even use my own tank heals. Suddenly, I notice when in a party with a non-Sage and I'm like "why are things hitting harder this time". Of course I can still handle it myself, but it rather throws me off getting different healers with wildly different passive balancing.
    (0)

  2. #12
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,147
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    There's a difference between actually needing the healer vs feeling like the tank would keel over without healer's active help (but actually don't).

    As a chronic green dps in roulettes, it's rare of me to see the former. Sure they would teeter around 50% to 20% health every so often but did they die? Given how they've made this feat increasingly easy to achieve even without a WAR nowadays, it gets increasingly rare to find where your service is actually needed outside being required to pop the Duty Finder queues.

    I wonder what would happen (socially speaking) if a healer says "You don't need to use all your cooldowns btw" to the tank instead.
    (0)
    Last edited by Rein_eon_Osborne; 03-14-2026 at 02:16 PM.

  3. #13
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,471
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    It's genuinely a treat when you get a tank that actually needs healing... But usually a tank needing constant healing is the sign of a bad tank because of how badly the game is designed.

    And their solution to the problem of tanks having too many heals is giving tanks more heals.
    (0)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,025
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Here’s a question

    Let’s say that the design of tank healing is “support” for incompetent healers. Is it fair it’s still there for competant healers

    When a good healer drags a bad tank through a dungeon it doesn’t diminish the tanks fun. And a good healer and a good tank don’t diminish the tanks fun, nor does a good tank and a bad healer diminish the healers fun. But a good tank and a good healer DOES diminish the healers fun
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #15
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100
    In an MMO, the traditional trinity — tank, healer, and DPS — should actually matter.

    A healer or DPS shouldn’t be able to survive more than two or three direct hits from a boss. At the same time, a tank shouldn’t be able to take five or six hits without needing healing. Mitigation should be used for tankbusters or large incoming damage, but the tank should still require healing shortly after being hit, even when using mitigation.

    The game shouldn’t be designed around the idea that AI companions or solo players must always be able to clear everything. Instead, it should be designed with the expectation that a full party understands how to play their roles.

    If some players really want to play the game entirely solo or only with the Trust system, then Square Enix could simply provide a separate, easier version of the dungeon for that mode.

    In that solo mode, they can simplify things as much as they want. They could even simplify the jobs themselves so someone could just press one button repeatedly and still progress through the content.

    I don’t have any issue with that.

    But when it comes to the multiplayer part — the MMO itself — the content should involve a real level of challenge where the tank/healer/DPS trinity actually matters.
    (2)

  6. #16
    Player
    IgnisLilly's Avatar
    Join Date
    Apr 2024
    Posts
    13
    Character
    Ignis Lilly
    World
    Mateus
    Main Class
    Summoner Lv 100
    This all would be far less of an issue if healers moment to moment game play was handled better. We have 90% of our kit devoted to healing, and 10% devoted to damage. An engaging damage kit that gave us tools to spend on healing would make instances of not needing to heal a lot more bearable.
    (4)

  7. #17
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,222
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Welcome to the same issue we've had for at least 4 years, arguably 6.
    Nothing has changed, nothing will change.
    (2)

  8. #18
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,335
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    when playing whm, I hate it when the tank is unable to self-sustain himself

    mindlessly spamming holy and sometimes being top dmg is the joy of that class
    (0)

  9. #19
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    94
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    (this is mostly venting, sry)
    I miss healing being needed so damn much. Literally the funnest thing in the game (to me) used to be healing, I loved being able to use every part of my kit to keep a tank up, or if the tank fell, I could do the same thing to keep the party alive while I raise the tank. I think about this sometimes while sitting in modern dungeons and it makes it genuinely difficult for me to want to queue again.

    I won't forgive them for what they did to healsrs. If during 8.0, the devs don't at least try to give a similar experience to the sort of healing that made me fall iove with the role, then I'm done healing for good. I am sick of playing healer and being supposed to do nothing by design.
    (3)

  10. #20
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,335
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Aviatorhead View Post
    (this is mostly venting, sry)
    I miss healing being needed so damn much. Literally the funnest thing in the game (to me) used to be healing, I loved being able to use every part of my kit to keep a tank up, or if the tank fell, I could do the same thing to keep the party alive while I raise the tank. I think about this sometimes while sitting in modern dungeons and it makes it genuinely difficult for me to want to queue again.

    I won't forgive them for what they did to healsrs. If during 8.0, the devs don't at least try to give a similar experience to the sort of healing that made me fall iove with the role, then I'm done healing for good. I am sick of playing healer and being supposed to do nothing by design.
    i mean.. you want to heal people theres plenty of content that allows you to do so. Literally every ex trial, savages, variant+, quantum give heals a lot to do
    you cant make casual dungeons more heal intensive, because 90% of "casuals" would fail them then and they would vent even more
    (0)

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