Quote Originally Posted by Xylira View Post
It's literally only you that's getting 'pissed off', and it seems entirely based upon your entitlement that your house isn't perceived as being diminished in any way.

And there is a way to address the issue of having both instanced housing and ward housing fairly.

Separate the idea of a ward plot and a house. Your current ward plot is your ward plot, the house on it is a separate entity. The demo timer is for the ward plot and only the plot. If the demo timer expires, you lose the plot, but your house gets transferred from the ward plot into a solo instance with all of it's furniture and decorations left as they presently are. Conversely, an instanced home could be seamlessly transferred from a solo instance onto a ward plot, if said ward plot is won through the current lottery system.

That's how you can have instanced housing available to all players and also actually improve the ward system, because then you wouldn't actually lose your house if the demo timer expires, only the plot it's on. If you want to maintain a ward plot then you have to contend with the demo timer system, so that all players who specifically want their house to be in a ward still have the opportunity to access the system. If you don't, you get to keep your house, but you only give up the ward plot.
No offense, I am not trying to be rude but your suggestion feels like solving the wrong problem.
Your suggestion is pointless. (like taking off your pant before farting)
The demolition timer exists for a technical reason.
Square Enix simply does not have the same server architecture or instancing capability that Blizzard uses.
And to be clear, this isn’t unique to them as most Japanese game companies, including Nintendo and Capcom are way behind compared to most of Western developers.
If Square Enix had the capability to seamlessly convert every existing house into an instance, they likely would have already implemented full instanced housing or made ward plots universally available.
The fact that they haven’t strongly suggests it isn’t that simple.

A lot of players assume the solution is easy: "just instance it” or “just let everyone keep their plot”, but those ideas ignore the technical limitations with SE games.
Housing isn’t restricted because the developers want it to be, it’s restricted because of how the game’s architecture was built.
It’s also worth remembering that both the demolition timer and the housing lottery were introduced largely in response to player feedback.
Ironically, many “player suggestion” on this forum tend to be short sighted and often create new problems that eventually affect the entire community.