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  1. #31
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    720
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    The easiest way to fix Casual = boring is to create activities that are just silly and stupid, in a good way. Take, for example, the Valentine event way. Building cakes while being chased by marmets.

    They could expand/revamp the Gold Saucer since that already exists, and it's supposed to be a place for fun.

    redesign existing modes + adding ones on top, and give each one of them also unique rewards on top of general ones.
    (3)

  2. #32
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    388
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Here is the list of top 5 things FF14 is lacking sorely today.

    5) Better writing.
    4) Better writing.
    3) Better writing.
    2) Better writing.
    1) Better writing.
    (2)

  3. #33
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    240
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88
    Quote Originally Posted by Gwenkatsu View Post
    Here is the list of top 5 things FF14 is lacking sorely today.

    5) Better writing.
    4) Better writing.
    3) Better writing.
    2) Better writing.
    1) Better writing.
    That's all? Youre ok with the bad content we been getting for years?
    (0)

  4. #34
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Miguel85NYC View Post
    That's all? Youre ok with the bad content we been getting for years?
    That's pretty much how it's worked for the last 12 years so yeah.
    (0)

  5. #35
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,823
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Lacks a story skip mode for those that just want to skip the whole story.
    (1)

  6. #36
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Valence View Post
    They spelled it as clear as crystal: "something between story dungeons and EX".

    It doesn't matter whether it qualifies within casual content or not for you, it's beyond the point.
    You're correct I used the wrong word.
    EX is already mid-difficulty content, what they're asking for is just more low-difficulty content.
    (1)

  7. #37
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by hydralus View Post
    You're correct I used the wrong word.
    EX is already mid-difficulty content, what they're asking for is just more low-difficulty content.
    Then they're asking for more (to you) "low-difficulty" content that's not as low-difficulty as the existing 'low-difficulty' content. So what?

    _____________

    For my part, though it's far from all or even the most important: repeatable 20-to-35-minute instanced and DF-able content somewhere between Savage and Extremes in difficulty but less dependent on memorization, e.g., keyless "~M+" but ideally where players choose the challenges they want to add.

    Or, job distinction and alt-friendliness (in terms of both characters, and more importantly if job distinction were allowed, jobs). Note here that fights would have to be redesigned to actually leverage those distinctions without just forcing X job for Y fight each time.
    (5)
    Last edited by Shurrikhan; 02-25-2026 at 05:16 PM.

  8. #38
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Shurrikhan View Post
    Then they're asking for more (to you) "low-difficulty" content that's not as low-difficulty as the existing 'low-difficulty' content. So what?

    _____________

    For my part, though it's far from all or even the most important: in a nutshell, keyless "~M+" where players choose the challenges they want to add.

    Or, job distinction and alt-friendliness (in terms of both characters, and more importantly if job distinction were allowed, jobs). Note here that fights would have to be redesigned to actually leverage those distinctions without just forcing X job for Y fight each time.
    If we're going down the "According to you" argument: Considering we have people on the forum complaining dungeons are too hard perhaps it already exists and dungeons are now mid-difficulty.
    Jokes aside I don't even agree with the original statement that difficulty between Story dungeons and EX doesn't exist because: normal raids, Floors 61+ of Pilgrims, Occult crescent CEs (yeah people can be carried through them but that's due to swarm size not mechanical difficulty) are already there. Would it be nice to have more? Sure. More is always good, but saying it doesn't exist is just wrong.
    (0)
    Last edited by hydralus; 02-25-2026 at 03:47 PM.

  9. #39
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by hydralus View Post
    If we're going down the "According to you" argument: Considering we have people on the forum complaining dungeons are too hard perhaps it already exists and dungeons are now mid-difficulty.
    Jokes aside I don't even agree with the original statement that difficulty between Story dungeons and EX doesn't exist because: normal raids, Floors 61+ of Pilgrims, Occult crescent CEs (yeah people can be carried through them but that's due to swarm size not mechanical difficulty) are already there. Would it be nice to have more? Sure. More is always good, but saying it doesn't exist is just wrong.
    A lack is to not have enough, not necessary to have nothing. "There is no food." =/= "There is a lack of food." And look at what was said in the exact section you take issue with:
    Normal raids are pretty good but...
    ...the rewards aren't enough...
    Normal Raids were already mentioned, and given that Pilgrim lacks rewards and CEs aren't even instances while all other examples were and OC was mentioned separately just below...

    Like, why bother with the nitpick, especially when, as you said, "more is always good" and lacking / having a lack of something does not necessitate that there is outright none anyways, only not enough (which will be, in a video game, inherently subjective)???
    (4)

  10. #40
    Player
    Diablo_Eichenwald's Avatar
    Join Date
    Jan 2026
    Location
    Ul'dah
    Posts
    8
    Character
    Diablo Eichenwald
    World
    Cerberus
    Main Class
    Marauder Lv 70
    I agree. They really need to hire world-class screenwriters and make impactful stories which are told like an epic movie. Also, they need to make characters move more realistic and beyond the emotes waving and stuff. It was fine 10 years ago but now it just feels lazy as hell.
    (4)

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