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  1. #11
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,082
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Besides what has already been mentioned, I feel like the game desperately needs activities that newbies and veterans can do together. Yeah, yeah, I know you can run old content but I think it would be much better if there was something that's at least somewhat relevant to both crowds. Deep dungeons are nice but newbies only have access to Palace at first and not everyone is into that type of content. Maybe something that would configure to a selected level when it comes to enemy HP and attack? Over and over I see new players joining and logging in less and less because while our FC does our best to support them, they just can't do a whole lot of content with us endgame players.

    As a quality of life thing, I really, really wish we could queue up for roulettes with multiple roles. I just want to get them done, I don't care which role I need to play. Most of the time, anyway. RIFT had that functionality years ago, it's not impossible.
    (2)

  2. #12
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,671
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    1. Jobs that are fun and complex.

    2. Reasons to communicate and cooperate with other players.

    3. Playable race variety.
    (9)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,167
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Feeling like a RPG
    (3)
    Secretly had a crush on Mao

  4. #14
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,309
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NightHour View Post
    - Repeatable content with rewards worth the time investment (Criterion tried and failed big time)
    - Modernized basic features like Friends list
    - Proper Tab targeting
    - Modern Macro system
    You could probably hit the character limit just listing UI/UX issues. So many things take so many windows, and there are plenty of cases where you can't open or interact with them at the same time because the act of opening some windows counts as an action, and having some open counts as being occupied.
    (2)

  5. #15
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    301
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Open world content that’s meaningful and replay-able and the need to actually feel like an MMO again…trust has caused this game to go towards a solo experience…it’s an MMO, start acting like it again. If you want to play a solo game, go pickup a FF main installment…

    -Open world Content
    -FC Enhancements & Content
    -Real Community Events
    -Stop supporting Trust in dungeons.
    -More content like Quantum/Criterion
    -Stop gatekeeping content like Forked/COD Chaotic.
    -Make Jobs fun and semi challenging again and not a complete joke to play.
    -Most importantly - road maps need to come back and shorter patch cycles…seeing as how we are in fact paying customers.
    (3)

  6. #16
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    619
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    It'd be nice if the dev team actually put some effort into the maps. They're all very pretty, yes, but they're all devoid of life, there's no reason to explore, very little storytelling outside of text boxes and nothing ever develops. Imagine if we arrived in Tural immediately after a storm and people were assessing damage, just walking up and down, taking notes. Then later in 7.0 we see workers and materials arriving, in the patches work happening and come 7.5 the main routes are reopened and shops get new items from across the continent. Sure it's a lot of work and people in different sections of MSQ would be on different maps but patch MSQ is short enough to trivialise that issue and it would make the places we visit feel more like actual places with actual people and actual government. They could even use the fate system to have players escort convoys and/or help build things.

    Equally fanciful, healers that aren't tanks.
    (4)

  7. #17
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,175
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    This game has a sense of less being full of players and creatures and whatnot, but rather a bunch of actors running in-front of a green screen and then being imposed over positions. It's easy to tune out after you start the game, but this game has a lot of details that make you feel disconnected from the world. You stand on a slope, your partially float (where other games would plant your feet at appropriate altitudes). You can run one way or another without showing any sense of how it would be to shift momentum. You are constantly skating around during animations. Would love to see them improve the animation blending in this game and some of the technical aspects to have a better sense you are really fighting these monsters or running up hills and the likes. Less graphically-sophisticated games from decades ago have achieved it, so I hope FFXIV can do that to create a better first impression for people seeing the game, and keep those already playing more immersed.
    (1)

  8. #18
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,914
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    It'd be nice if the dev team actually put some effort into the maps. They're all very pretty, yes, but they're all devoid of life, there's no reason to explore, very little storytelling outside of text boxes and nothing ever develops. Imagine if we arrived in Tural immediately after a storm and people were assessing damage, just walking up and down, taking notes. Then later in 7.0 we see workers and materials arriving, in the patches work happening and come 7.5 the main routes are reopened and shops get new items from across the continent. Sure it's a lot of work and people in different sections of MSQ would be on different maps but patch MSQ is short enough to trivialise that issue and it would make the places we visit feel more like actual places with actual people and actual government. They could even use the fate system to have players escort convoys and/or help build things.

    Equally fanciful, healers that aren't tanks.

    This is what I think is missing:

    1. Time continuity outside of a major patch zone
    2. Continued reasons to visit certain NPCs even after their expansion is gone.

    I haven't seen Hien in like 3-4 years, because he hasn't been involved in anything. Nor Yugiri, for that matter. They are our friends! And I can't even drop by for a cup of tea and ask how they survived the end of the world.
    (3)

  9. #19
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,309
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Catwho View Post
    This is what I think is missing:

    1. Time continuity outside of a major patch zone
    2. Continued reasons to visit certain NPCs even after their expansion is gone.

    I haven't seen Hien in like 3-4 years, because he hasn't been involved in anything. Nor Yugiri, for that matter. They are our friends! And I can't even drop by for a cup of tea and ask how they survived the end of the world.
    Hien, Yugiri, and Gosetsu have their current state tied to side content (EW phys ranged role quests), so they're never going to show up again. It's just what CS3 does.
    (2)

  10. #20
    Player
    Namida-Hikari's Avatar
    Join Date
    Feb 2014
    Location
    Somewhere, Over The Rainbow
    Posts
    433
    Character
    Namida Hikari
    World
    Ragnarok
    Main Class
    Bard Lv 100
    A new producer/director maybe ?
    (1)

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