Quote Originally Posted by Alice_Rivers View Post
It'd be nice if the dev team actually put some effort into the maps. They're all very pretty, yes, but they're all devoid of life, there's no reason to explore, very little storytelling outside of text boxes and nothing ever develops. Imagine if we arrived in Tural immediately after a storm and people were assessing damage, just walking up and down, taking notes. Then later in 7.0 we see workers and materials arriving, in the patches work happening and come 7.5 the main routes are reopened and shops get new items from across the continent. Sure it's a lot of work and people in different sections of MSQ would be on different maps but patch MSQ is short enough to trivialise that issue and it would make the places we visit feel more like actual places with actual people and actual government. They could even use the fate system to have players escort convoys and/or help build things.

Equally fanciful, healers that aren't tanks.

This is what I think is missing:

1. Time continuity outside of a major patch zone
2. Continued reasons to visit certain NPCs even after their expansion is gone.

I haven't seen Hien in like 3-4 years, because he hasn't been involved in anything. Nor Yugiri, for that matter. They are our friends! And I can't even drop by for a cup of tea and ask how they survived the end of the world.