Quote Originally Posted by Rein_eon_Osborne View Post
NGL, that sounds like any average mmo healer supposed to feel like. I didn't recall my own struggle dealing with that quest (WHM was my 2nd job leveled after my SCH main, and leveled quite close to one another at any given time up to lv60 in ShB days). On that very specific case, it feels like one that requires "take step back, deep breath, calm yourself, and focus"-kind of approach than to just encouraging 'brute force' everything for the sake of 'new player experience' that SE have tried so hard to appeal... for what exactly? (see the last census' new player numbers, they're not appealing anymore new players lol)

EDIT: one thing that I'd agree though, earlier solo duties NPCs are not receptive to players' AoE beneficial actions. This includes your AoE heals and buffs. The pain point in this quest would be the hassle of having to click the tree to heal them individually. The only 'workaround' for the moment is to focus target the tree so it'll remain clickable easily on UI, but they can definitely do better on this front.
Yea, and that's what makes that quest specifically so hectic, because of the unique position healers are in with AoE heals and how targets work in solo duties. I honestly didn't even know that focus targeting in solo duties makes it pop in the UI myself, but it's been such a long time since I did a healer solo duty myself.
And for sure it's IS indeed about taking a step back at times, assessing the situations etc. But when you look at other job quests, there isn't that type of stuff going on, you just AoE spam until enemies die. It feels somewhat unfair for healers to be in that situation.

I do give it points for actually giving a bit of a challenge for players, I am not against that. But when the game actively fights against you in solo duties and in healer ones specifically is when I want to say something about it.