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  1. #51
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,721
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    If you can't kill the monsters fast enough that you can use the break between waves to fully heal the tree, I'm sorry, but it's a skill issue. Again, you have A ONE BUTTON DPS rotation. And if you really must, you have an AoE that stuns. And not only do you have more than enough time to heal the tree but the NPCs exist as a training wheel to supplement the healing...
    A healer that struggles with that quest would do a very mediocre job at Lv70+ 24 player content...
    (3)

  2. #52
    Player
    LCROSSE's Avatar
    Join Date
    May 2019
    Posts
    24
    Character
    Leyna- Crosse
    World
    Goblin
    Main Class
    Gladiator Lv 16
    Quote Originally Posted by Kirutsuki View Post
    I really don't know how you would even go about fixing this issue due to how it's set up. The problem is that as you level up, you gain access to more job quests which give you abilities that you should not have available in your MSQ journey.
    I had a few ideas for this. Since the vast majority of the overlevelling comes from dungeon exp and post game quests, I figured those could be starting areas to address with a redistribution of experience point gains. Other ideas I had were to reduce exp gains, but add in gear, accessory, or food rewards. Another thought was a potential token system as reward in lieu of exp. The tokens could be used to purchase gear, weapons, accessories, materia, etc for that expansion's level range.

    To be fair, I'm not entirely sure how they could address the massive overleveling, but a redistribution and potential reduction of experience points gained across main scenario quests in A Realm Reborn and its patches seemed the most promising area to start with since thats where most of the overlevelling issues occur.
    (0)

  3. #53
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    288
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Quote Originally Posted by LCROSSE View Post
    I had a few ideas for this. Since the vast majority of the overlevelling comes from dungeon exp and post game quests, I figured those could be starting areas to address with a redistribution of experience point gains. Other ideas I had were to reduce exp gains, but add in gear, accessory, or food rewards. Another thought was a potential token system as reward in lieu of exp. The tokens could be used to purchase gear, weapons, accessories, materia, etc for that expansion's level range.

    To be fair, I'm not entirely sure how they could address the massive overleveling, but a redistribution and potential reduction of experience points gained across main scenario quests in A Realm Reborn and its patches seemed the most promising area to start with since thats where most of the overlevelling issues occur.
    > overlevelling issues

    That's the least of the issues that this game has with story progression system.
    (1)

  4. #54
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    631
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kirutsuki View Post
    I really don't know how you would even go about fixing this issue due to how it's set up. The problem is that as you level up, you gain access to more job quests which give you abilities that you should not have available in your MSQ journey.
    I don't think that's really an issue because most MSQ solo duties sync you down anyway so you can't overpower them/use skills you learned ahead of time. It's only the handful of MSQ missions where they send you to kill something without a glowing white NPC/object nearby that you can bully low level mobs/bosses by being over leveled/geared. Same with dungeons where unless you specifically go into the settings and choose to do them unsync, queuing throws you into the synced version, and even Duty Support/Squadrons/Trusts are synced too.
    +++

    Quote Originally Posted by Kirutsuki View Post
    It feels somewhat unfair for healers to be in that situation.
    To be honest, this game is unfair to healers in general. Doing FATEs is agony with only two buttons to attack with, and group content treats you like a vestigial limb where the tank does most of your job now.
    (0)

  5. #55
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    288
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100
    Quote Originally Posted by LCROSSE View Post
    I had a few ideas for this. Since the vast majority of the overlevelling comes from dungeon exp and post game quests, I figured those could be starting areas to address with a redistribution of experience point gains. Other ideas I had were to reduce exp gains, but add in gear, accessory, or food rewards. Another thought was a potential token system as reward in lieu of exp. The tokens could be used to purchase gear, weapons, accessories, materia, etc for that expansion's level range.

    To be fair, I'm not entirely sure how they could address the massive overleveling, but a redistribution and potential reduction of experience points gained across main scenario quests in A Realm Reborn and its patches seemed the most promising area to start with since thats where most of the overlevelling issues occur.
    To be frank I don't think dungeons are the issue for new players, very few actually do dungeons that actively. The bigger XP boosts comes from hunting log anyway.
    So they really would need to start hammering XP from every piece of side stuff a new player would enjoy doing, and let's be real a new player really enjoys the leveling process when it's fast, it gives you the constant rush of progression.

    The fix would have to be something more nuanced than cut down XP. For which I have no solution for outside of maybe transfering job abilities to the MSQ and making job quests largely a place to get nice looking gear from.
    (0)

  6. #56
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    288
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aidorouge View Post
    I don't think that's really an issue because most MSQ solo duties sync you down anyway so you can't overpower them/use skills you learned ahead of time. It's only the handful of MSQ missions where they send you to kill something without a glowing white NPC/object nearby that you can bully low level mobs/bosses by being over leveled/geared. Same with dungeons where unless you specifically go into the settings and choose to do them unsync, queuing throws you into the synced version, and even Duty Support/Squadrons/Trusts are synced too.
    +++
    For sure, I just meant that the problem of overleveling so easily causes you to have abilities you should not yet have, which causes the issue of removal of abilities when you get synched down.
    And you end up in a situation where you have all of these abilities, but almost nowhere to use them outside of overworld and you kind of would want to practice using those abilities. And unless you know where and how to find optional dungeons for level 45-50,
    Holy and Regen for example become abilities that are constantly greyed out when you do decide to hop onto a dungeon or leveling roulette.

    And to that I don't know what the solution would be outside of moving job abilities away from job quests and into MSQ progression instead.
    Or just allow all abilities in dungeons regardless, which probably would make low level dungeons from lvl16-40 waay too easy.

    Quote Originally Posted by Aidorouge View Post
    To be honest, this game is unfair to healers in general. Doing FATEs is agony with only two buttons to attack with, and group content treats you like a vestigial limb where the tank does most of your job now.
    Yup and this is an issue across the games synched content.
    (0)

  7. #57
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    394
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    Welcome to Eorzea.

    This is probably someone from Korean/China MMO. (like BDO or Aion)

    If you don't like Final fantasy theme/lore, this is probably the wrong game for you.

    EXCEPT this one:

    Duty Support does not allow 2 player parties, it would be such a positive things to be able to do these with 2 players & 2 NPC's. I play exclusively with my wife and found this irritating as well. We would like to learn new dungeons with NPC in the same party. Knowing SE, we are the minority and not in the priority list. Maybe 3 expansions later.
    (1)

  8. #58
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    631
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kirutsuki View Post
    For sure, I just meant that the problem of overleveling so easily causes you to have abilities you should not yet have, which causes the issue of removal of abilities when you get synched down.
    And you end up in a situation where you have all of these abilities, but almost nowhere to use them outside of overworld and you kind of would want to practice using those abilities. And unless you know where and how to find optional dungeons for level 45-50,
    Holy and Regen for example become abilities that are constantly greyed out when you do decide to hop onto a dungeon or leveling roulette.
    Ah okay I see what you mean now. Getting new skills and not knowing how best to use them is something I've wanted addressed too, preferably with job quests where you would THINK they would be designed to help you learn how to use the skills they JUST gave you or you leveled into, or how for signature skills like AOEs, every job should be getting theirs sooner because it's bread & butter for all dungeon runs and yet most don't get them until 30+.
    +++

    Quote Originally Posted by Kirutsuki View Post
    And to that I don't know what the solution would be outside of moving job abilities away from job quests and into MSQ progression instead.
    Or just allow all abilities in dungeons regardless, which probably would make low level dungeons from lvl16-40 waay too easy.
    My suggestion in another topic is that all skills are indeed obtained on leveling up, no longer tied to job quests completion to unlock them. HOWEVER, completing at least one job questline is mandatory for MSQ progress (so you don't have to play every job, just the one you want to main), and the job quests ACTUALLY TEACH YOU how to use the skills and when. The job quest that gave you Regen no longer gives it to you for example, but completing the quest requires proper use of Regen to complete it. Other healer job quests would likewise account for how THEY work and wouldn't just be copied and pasted even when learning similar skills, so even for those doing all 4 healer questlines, they're still unique experiences.

    The general theme of job quests is that you're picking up a new vocation, where in some cases you are literally the first person in CENTURIES to have earned the right to possess the job crystal. You'd think the game (both from a play and narrative perspective) would be better at emphasizing this point beyond "here you go, figure it out on your own oh and, we reserve the right to take away the skill we just gave you at any time when you sync down". The whole thing just isn't very intuitive and at times even counter-productive to getting people settled into their jobs and even their roles, and I would not be surprised if some new people don't even use parts of their kits because they don't really know when its supposed to come into play, and/or the skill feels redundant to something else they already use or teaches bad habits. (Freecure still being on WHM is mind-boggling.)
    (0)

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