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  1. #11
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    123
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Connor View Post
    Godwin’s Law (FFXIV Edition): ‘The longer a discussion continues the higher the likelihood that someone will argue ‘just play ultimates if you want to have fun’




    You’re doing ultimates and your party members literally can’t even do their rotation? Sounds more like a party problem than part of the actual game design lol.

    Also, cause-and-effect. Are people all just inherently ‘bad’ and ‘unskilled’ and all job design should be forever neutered in retaliation against these filthy casuals (doing ultimates) who can’t press buttons?

    Or are job rotations and mechanics (and fight design) so uninspired and homogenized at this point that it breeds nothing but complacency in players that then transfers to higher level contents because they’re still going in with the mindset of ‘it’s so easy I can do literally nothing and still win’?

    If job design was actually encouraging players to consider the encounter / situation / context relative to other players and the boss instead of being streamlined to the point of being a literal conveyor belt of abilities (that from what I hear is also extremely easy to automate precisely because of its fixed nature), would the ‘average skill level’ be so low? Is it literally an inherent thing that must be addressed with current job design? Or is something causing it?
    I didnt say that my party members cant do their rotations. Dont know why you make up such things or you just misread probably.I cleared all ultimates, and i didnt 'just clear', i cleared them really well. You cant really clear the newer ultimates without knowing your rotation. Also why do so many people have to use tools to clear high end content? Is it maybe too hard for them?

    The average player you meet in a trial roulette cant do their rotation (and savage pf). How often do you see tanks running to narnia with a tank buster? I see it all the time.
    Fight design has improved a lot this expansion. It actually depends how well tanks can position bosses, just look at m10s. Melees gotta work for their uptime now, too. Just look at m11s. Fights have become more stressful and hectic, too.

    Casters, although they have a lot of mobility tools now still can easily run out of mobility tools in this tier.
    The only 'free' role is physrange. Nothing threatens them to lose uptime ever and they have unlimited movement.
    What i'm trying to say here is if you dont engage with high end content you dont understand it either. Healers are actually struggling to heal m11s! Who would have imagined that?
    The healer strike was partly successful i guess. You wont feel the changes they did in the standard no difficulty roulettes. It impacts the highest end of difficulty.
    And homogenization comes from the playerbase's choice of hyper balance. Thats just the side effect. As soon as a job "underperforms" its players scream for buffs and that sometimes involves homogenization.
    I'm not talking about the 20 people on the forums critisizing jobs, i'm talking about those 95% of players that still struggle with their job's rotation.
    Look at Valigatmanda ex, Nin couldnt use tcj in burst because a mech happened, tcj gets full movement. Ninjas complained that its bad design that they cant put their strongest ability in burst, so thats why the change happened. And that was not necessarily inspired by a forum post (maybe by jp because i read the proposal to change tcj a few times there) but it happened in game, in the trial itself when ninjas were complaining.
    (2)
    Last edited by Kishin12345; 02-09-2026 at 01:17 AM.

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