Quote Originally Posted by Valence View Post
What an interesting view, if just a tad narrow.

Glad you enjoy raiding though!



Certainly, but that also depends on what you enjoy getting challenged on and what you don't.
You speak about rotations to optimize for example, but they're in fact literally braindead for the most part. Jobs are all the same, play all the same, and encounter design is all about one single thing—and it's not its battle system.
Well and thats just wrong.
Rotations are not easy, jobs dont play the same. If you do ultimates your rotations easily get warped and you need to adjust them around the fight.
Sometimes you hold bursts, often the 60sec windows disalign with the 2min bursts and then you need to figure out a way to fix it again. I think what you meant to say is that the formula each job is designed around is samey, but no job actually plays the same in this game.
Its so easy to tell when i play monk or drg, or rdm or blm. To me thats very different.
Also talking about casters now, my main role. Mapping your mobility is different in every single encounter. I dont know how you play the game, but i dont want to lose a single gcd ever and accomplishing that is not exactly easy or braindead. I know there are enough people running away with their aoe markers or losing 5 gcds even though they could greed for uptime and that is actually what causes friction. Doing your rotation while doing mechanics. And that is what like 95% of players still cant manage.
And as long as that is the case the devs will simplify the game, because in their eyes players still struggles with playing their jobs properly.