That was mostly true in ARR and Heavensward, largely because the game didn’t yet have a better formula and was still experimenting with what players actually enjoyed. That experimentation led to Eureka in SB, which was a success for many players, and was then refined into Bozja in ShB. A significant portion of the community genuinely enjoyed that type of content.
In Endwalker, however—likely due to a mix of listening to some very casual voices and probably budget constraints—they introduced the 1500-tomestone relic formula. Yoshi-P later stated that it was a “success” because more players obtained relics, but that metric is misleading. When players have excess tomestones and nothing else to spend them on, relics become something you acquire passively, without actively engaging with relic content. That doesn’t indicate good design—just inevitability. Still, there were enough complaints afterward for Square Enix to promise a return to “Bozja-like content” in the next expansion.
That brings us to Occult Crescent: an instance that feels empty and unengaging, essentially a shallow copy of Bozja without its defining features. There are no CLL or Dalriada-style encounters, no duels, and no real incentive to farm relics inside the instance at all. In practice, this repeats the exact same mistake made in Endwalker.
That’s why we’re seeing so many discussions right now pointing out that relics, in their current design, are still unsatisfying.
What many players want is a return to a formula that actually worked, rather than continuing with what we have now. With the growing number of jobs, I’m not opposed to the idea of catch-up mechanics or relic boosts after completing a certain number, similar to how crafting relics work. But the primary place to progress relics should be inside the dedicated instance—in this case, Occult Crescent—not outside of it.
The fact that the third relic step is significantly slower inside OC than outside is simply absurd and completely defeats the purpose of having a dedicated zone. And falling back on tomestone steps afterward is just repeating the same Endwalker mistake all over again.
I can only hope that there will be enough feedback on the forums for Square Enix to recognize that there is a playerbase that enjoys Bozja-style content, just as there is one for Savage and Ultimate raids—and that in 8.x they finally deliver the relic experience they promised, but failed to provide in 7.x.


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