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  1. #121
    Player
    Xeonerable's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Xeonerable Fenrir
    World
    Balmung
    Main Class
    Lancer Lv 90
    I'm slightly disappointed by hamlet defense too but I wasn't expecting much from it.

    I don't feel much of a "defense urgency" when the waves are like... 4 beastmen? lol
    And why are the NPC front line guards archers...?
    (0)

  2. #122
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Bahahaha these noobs didnt get the joke! Honestly I thought you were serious on post 1, but when I read this I knew you were trollin bahahaha. Well-played sir.
    This was a troll? Well played....I was beginning to wonder whether or not the op was just a raging lunatic>.>;
    (0)

  3. #123
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Jokerz View Post
    This was a troll? Well played....I was beginning to wonder whether or not the op was just a raging lunatic>.>;
    Don't care if its a troll or not, it's true that hamlet was a fail in my eyes, and the eyes of many others.
    (0)

  4. #124
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Don't care if its a troll or not, it's true that hamlet was a fail in my eyes, and the eyes of many others.
    I blame the game engine for hamlet and left it at that
    (0)

  5. #125
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    Don't care if its a troll or not, it's true that hamlet was a fail in my eyes, and the eyes of many others.
    I'm so glad to have you in this community, you really speak for the majority of the player base in almost every comment you make. Must make SE's life a lot easier when making decisions.
    (4)

  6. #126
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Jokerz View Post
    I blame the game engine for hamlet and left it at that
    Well thing is, they should have just waited till a more stable engine could do it right.

    @ Eli
    Thanks bud
    (0)

  7. #127
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Eliseus View Post
    I'm so glad to have you in this community, you really speak for the majority of the player base in almost every comment you make. Must make SE's life a lot easier when making decisions.
    I smell Sarcasm!
    (5)

  8. #128
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Jinko View Post
    There is a possibility that the game engine be the limiting factor but even in 11 during large campaign fights and especially Besieged it couldn't show many player/enemy models.

    1 of the biggest flaws in both campaign and besieged was being killed by invisible mobs or not being able to target an alliance member because they weren't drawn on screen.

    Being instanced isn't really the issue with Hamlet being disappointing though, at least IMO.
    FFXI did have a character draw limit which seems to be the case in XIV as well right now; it's something Yoshi's mentioned wanting to address for 2.0. Although I have to say I dont recall ever being hit by a mob in Besieged or Campaign that I couldn't see on-screen. I also don't recall it being a major complaint among the players. Not saying it didn't happen, just that I don't recall it really being a major issue.

    As far as being instanced or not being the issue, I think it can be fun or lousy whether it's instanced or non-instanced. My thing is mostly about them not (ab)using instancing to the point that activities that could (and arguably, should) be more about bringing players together in a community sense being instead separated into individual "bubbles". Something like Besieged or CB would not have been as fun as it was, on the scale that it was, if those events had been instanced and split up among smaller groups.
    (2)

  9. #129
    Player
    Neekzz's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    100
    Character
    Neekzz Prime
    World
    Mateus
    Main Class
    Black Mage Lv 100
    I like it, it's a fun time. I also really like getting anima back from it!
    (2)

  10. #130
    Player
    Aniero's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    49
    Character
    Aniero Grigori
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    OP doesn't know what he's talking about. Hamlet is fine.

    Love how he thinks because he was in the beta he thinks he can throw his weight around as if it means something.

    Welcome to the internet. Nobody cares.
    (9)

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