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  1. #1
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Jinko View Post
    This.

    I guess SE are just trolling us.



    I agree, however both ofthem had their limits I believe Campaign was limited to 64 people (signing up to the NPC) and Beseiged was an instance similar on scale to Dynamis I suppose.

    I do agree that the lack of large scale fights is disappointing but the instanced aspect of it isn't the issue really, if 6 full parties could enter the same hamlet fight it would be much better, I guess we can only hope they plan this for 2.0.
    Even still, 64 people in Campaign battle was still a good deal better than 8, though. Plus there were multiple CB's happening all the time in several different zones, so if you weren't at one, you could be at another. I know some people had their favorites.

    I don't know if I like the idea of it being a requirement for full parties to go in. I kinda like the idea of it being x number of people total (similar to CB) and then let people group up if they want, etc. Though I suppose there might be people waiting to go in who would look for a group before-hand, kinda how they do with Besieged many times.

    In any case, as long as it's kept more "open" and isn't instanced, I think that would be a huge improvement. Even if you can't or don't want to participate, it would be good fun to watch heh. CBs could be epic to check out sometimes. In Lineage 2, they have Broadcast Crystals for their sieges. Players can sit in town and watch a castle siege going on from a few different angles. Not as good (or dangerous) as being on the field, but you can see how things are going and it gets pretty epic sometimes.

    I don't suggest a broadcast crystal for FFXIV, except for the arena type PvP when that's implemented; it's only necessary in L2 because if you're close enough to see the action in person, then you're on the siege field. And if you're on the siege field, you might be taken as a spy and dropped.
    (1)
    Last edited by Preypacer; 05-06-2012 at 10:22 PM.

  2. #2
    Player
    Neekzz's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    100
    Character
    Neekzz Prime
    World
    Mateus
    Main Class
    Black Mage Lv 100
    I like it, it's a fun time. I also really like getting anima back from it!
    (2)

  3. #3
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Wait, so SE is at fault because nobody is doing Hamlet Defense in your server?
    yeah it is SE fault , its a hell of bad design its just a over done instance with strict access. #1 in design in anything is to keep it simple. and i dont mean skill level just to play.
    (2)

  4. #4
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    imho the hamlet defense is fine, i can understand having this kind of events shrinked to their lesser form because of game engine and server troubles, just remember the garleans invasions we had a few weeks back before the patch was release everyone was laggy some others crashed everytime,

    i hope when we get a better engine to have a massive hamlet defense events, i would love to see those in open fields, like if you're guarding something you should be outside the walls, not letting the enemy enter, that could help in making wider areas for battle, it doesnt matter if it isnt open world, i hope they add a repair feature for the times when hamlet fights are on cooldown, like fixing gates, buildings, make the traps more visible, make obstacles, etc.

    I hope i can get to see up to 50 players (just a round number) at the same time, fighting big waves of enemies, make the first ones easier so we can bash em and feel like gods lol and keep making every wave harder until we get the boss, i would love to see a big bad ass primal (ifrit, garuda atm) fighting with their respective tribe at some points of the battle but not all the time so we get the surprise now and then, or if the attackers are garleans some big machines like the ones that we saw at the main story CS and some of those cool machines that they showed on limsa quest in this patch.

    One more thing, i know we should learn to walk before running but i would love to see an assault event, where you go to an outpost or enemy village, you get some CS and focus on rescue missions, like NPC sellers with rare stuff, like some of you can remeber the chocobo guy at Ahrt Ugah or whatever is written, NPC's that can help a lot in certains ways to every ppl, well no matter whats the objective get a boss fight at the end, make different bosses for every area so we can have a fresh event, making those bosses random and some of them have good items on them like gear, and make them just run away when defeated so we can get more lore about them and more stories with key enemy characters, i dont get it why if we kill a boss he keeps returning, they should just call retreat and reappear when theyre recovered lol.

    Well those are my 2 cents, and it doesnt matter if someone isnt a veteran ideas are equally good Lurex
    (0)
    Last edited by elreed; 05-06-2012 at 11:29 AM.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I really like how hamlet concept is and how it incorporate all disciplines, but the needs to grind and hoping for RNG to side with you is just a major turnoff.
    (0)

  6. #6
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    It's not too bad, though the 8 man requirement is a major turn off for me.
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Lurex View Post
    What a complete let down for me. I was excited about this, but not anymore. I'd like to get some constructive feedback to make Hamlet Defense better.

    I suppose my original post was during rage, and I should have calmed down, and composed myself, I'm sorry. Let's hear your thoughts.
    You want constructive feeback, yet you're not being constructive yourself?

    Shame on them? Other than the difficulty and the drop rates, It's hard for me to find problems with it. The battle was a lot of fun and i like how it involves DoH/Ls.
    (0)

  8. #8
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    hopefully when 2.0 comes out its world wide and not limited to 8 man and let you be in a world group when you talk to the npc, they really need to add conquest tally during the 50 hours so you have something to challenge then the blood shead during the 25 hour fighting in all the areas like campaign from ffxi.

    dol & doh should be able to continue to repair npc & gather resources while in battle.
    (0)
    Last edited by indira; 05-06-2012 at 01:12 PM.

  9. #9
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think Hamlet is pretty fun, but I was super disappointed when I found out it was more 8-man instanced content. Hoping 2.0 will deliver some open-world stuff in the style of hamlet.
    (3)

  10. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I think hamlets design is great. I think the 8 man cap is horrible.

    Yea server limitations, but open world/larger cap would be alot better.
    (1)

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