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  1. #131
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    OP should change the topic to "you failed ME with Hamlet Defense" I get what star was saying as I personally like it as well. Sure there's some things that may need tweaking and stuff they could add to improve upon but isn't it that way with all new things... and hasn't SE done that so much already. Just wait Hamlet will be uber awesome before you can delete this thread.
    (4)

  2. #132
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Wait, so SE is at fault because nobody is doing Hamlet Defense in your server?
    yeah it is SE fault , its a hell of bad design its just a over done instance with strict access. #1 in design in anything is to keep it simple. and i dont mean skill level just to play.
    (2)

  3. #133
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Toxsik View Post
    OP should change the topic to "you failed ME with Hamlet Defense" I get what star was saying as I personally like it as well. Sure there's some things that may need tweaking and stuff they could add to improve upon but isn't it that way with all new things... and hasn't SE done that so much already. Just wait Hamlet will be uber awesome before you can delete this thread.
    I sure hope so ^^
    (0)

  4. #134
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    imho the hamlet defense is fine, i can understand having this kind of events shrinked to their lesser form because of game engine and server troubles, just remember the garleans invasions we had a few weeks back before the patch was release everyone was laggy some others crashed everytime,

    i hope when we get a better engine to have a massive hamlet defense events, i would love to see those in open fields, like if you're guarding something you should be outside the walls, not letting the enemy enter, that could help in making wider areas for battle, it doesnt matter if it isnt open world, i hope they add a repair feature for the times when hamlet fights are on cooldown, like fixing gates, buildings, make the traps more visible, make obstacles, etc.

    I hope i can get to see up to 50 players (just a round number) at the same time, fighting big waves of enemies, make the first ones easier so we can bash em and feel like gods lol and keep making every wave harder until we get the boss, i would love to see a big bad ass primal (ifrit, garuda atm) fighting with their respective tribe at some points of the battle but not all the time so we get the surprise now and then, or if the attackers are garleans some big machines like the ones that we saw at the main story CS and some of those cool machines that they showed on limsa quest in this patch.

    One more thing, i know we should learn to walk before running but i would love to see an assault event, where you go to an outpost or enemy village, you get some CS and focus on rescue missions, like NPC sellers with rare stuff, like some of you can remeber the chocobo guy at Ahrt Ugah or whatever is written, NPC's that can help a lot in certains ways to every ppl, well no matter whats the objective get a boss fight at the end, make different bosses for every area so we can have a fresh event, making those bosses random and some of them have good items on them like gear, and make them just run away when defeated so we can get more lore about them and more stories with key enemy characters, i dont get it why if we kill a boss he keeps returning, they should just call retreat and reappear when theyre recovered lol.

    Well those are my 2 cents, and it doesnt matter if someone isnt a veteran ideas are equally good Lurex
    (0)
    Last edited by elreed; 05-06-2012 at 11:29 AM.

  5. #135
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I really like how hamlet concept is and how it incorporate all disciplines, but the needs to grind and hoping for RNG to side with you is just a major turnoff.
    (0)

  6. #136
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    It's not too bad, though the 8 man requirement is a major turn off for me.
    (1)

  7. #137
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Lurex View Post
    What a complete let down for me. I was excited about this, but not anymore. I'd like to get some constructive feedback to make Hamlet Defense better.

    I suppose my original post was during rage, and I should have calmed down, and composed myself, I'm sorry. Let's hear your thoughts.
    You want constructive feeback, yet you're not being constructive yourself?

    Shame on them? Other than the difficulty and the drop rates, It's hard for me to find problems with it. The battle was a lot of fun and i like how it involves DoH/Ls.
    (0)

  8. #138
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    hopefully when 2.0 comes out its world wide and not limited to 8 man and let you be in a world group when you talk to the npc, they really need to add conquest tally during the 50 hours so you have something to challenge then the blood shead during the 25 hour fighting in all the areas like campaign from ffxi.

    dol & doh should be able to continue to repair npc & gather resources while in battle.
    (0)
    Last edited by indira; 05-06-2012 at 01:12 PM.

  9. #139
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think Hamlet is pretty fun, but I was super disappointed when I found out it was more 8-man instanced content. Hoping 2.0 will deliver some open-world stuff in the style of hamlet.
    (3)

  10. #140
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xeonerable View Post
    And why are the NPC front line guards archers...?
    This.

    I guess SE are just trolling us.

    Quote Originally Posted by Preypacer View Post
    FFXI did have a character draw limit which seems to be the case in XIV as well right now; it's something Yoshi's mentioned wanting to address for 2.0. Although I have to say I dont recall ever being hit by a mob in Besieged or Campaign that I couldn't see on-screen. I also don't recall it being a major complaint among the players. Not saying it didn't happen, just that I don't recall it really being a major issue.

    As far as being instanced or not being the issue, I think it can be fun or lousy whether it's instanced or non-instanced. My thing is mostly about them not (ab)using instancing to the point that activities that could (and arguably, should) be more about bringing players together in a community sense being instead separated into individual "bubbles". Something like Besieged or CB would not have been as fun as it was, on the scale that it was, if those events had been instanced and split up among smaller groups.
    I agree, however both ofthem had their limits I believe Campaign was limited to 64 people (signing up to the NPC) and Beseiged was an instance similar on scale to Dynamis I suppose.

    I do agree that the lack of large scale fights is disappointing but the instanced aspect of it isn't the issue really, if 6 full parties could enter the same hamlet fight it would be much better, I guess we can only hope they plan this for 2.0.
    (0)
    Last edited by Jinko; 05-06-2012 at 09:52 PM.

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