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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Preypacer View Post
    I think it's also plausible that it's not possible with the current engine, given its limitations. Hopefully the new engine and server structure they're using will alleviate those problems and make larger scale, more "public" activities more do-able. Fingers crossed.
    There is a possibility that the game engine be the limiting factor but even in 11 during large campaign fights and especially Besieged it couldn't show many player/enemy models.

    1 of the biggest flaws in both campaign and besieged was being killed by invisible mobs or not being able to target an alliance member because they weren't drawn on screen.

    Being instanced isn't really the issue with Hamlet being disappointing though, at least IMO.
    (0)

  2. #2
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Jinko View Post
    There is a possibility that the game engine be the limiting factor but even in 11 during large campaign fights and especially Besieged it couldn't show many player/enemy models.

    1 of the biggest flaws in both campaign and besieged was being killed by invisible mobs or not being able to target an alliance member because they weren't drawn on screen.

    Being instanced isn't really the issue with Hamlet being disappointing though, at least IMO.
    FFXI did have a character draw limit which seems to be the case in XIV as well right now; it's something Yoshi's mentioned wanting to address for 2.0. Although I have to say I dont recall ever being hit by a mob in Besieged or Campaign that I couldn't see on-screen. I also don't recall it being a major complaint among the players. Not saying it didn't happen, just that I don't recall it really being a major issue.

    As far as being instanced or not being the issue, I think it can be fun or lousy whether it's instanced or non-instanced. My thing is mostly about them not (ab)using instancing to the point that activities that could (and arguably, should) be more about bringing players together in a community sense being instead separated into individual "bubbles". Something like Besieged or CB would not have been as fun as it was, on the scale that it was, if those events had been instanced and split up among smaller groups.
    (2)