Quote Originally Posted by Gaiinahat View Post
Perhaps they should just force roles like they do in the PvE raids: 1 tank, 2 healers, 5 dps per group.
We went from no freelancer 8man premades to freelancer 8man premades, to freelander 4man premades. And still too much for some? When frontline are no longer 24man but only exist as 72man content.
Forced roles made sense when roles had meaning. Now tanks and healer are all damage dealer too and vice versa.

I like that they did frontline specific personal skills.
I would like if they add another that is an aoe support skill.
Also would have opted for a commander-system who gets voted at the start of the match (if too many abstain/decline, no commander for any alliance), having a powerful additional duty action that can be used once per match, like a LB3 that also buffs players around you. Besides exclusive access to marker tools, to lead and indicate where he is easier, maybe a bigger character model too temporarily (we have growth mechanics in PvE too). Defeating a commander would net the enemy team 100 points once.

Premades shouldn't be punished. If anything get your own premades too. I don't think they matter too much. Players who are unwilling to play PvP have more influence on the match than the amount of good players in a premade. That is why I never liked the excessive EXP for frontline PvP, because it attracts people who will afk for it.
It should be allowed to afk kick after 1 min in frontline.