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  1. #11
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    501
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Not all premades are sweaty try-hards. Sometimes I just want to do content with friends. So no, I don't think this is a good idea.
    (6)

  2. #12
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    355
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    As much as premades ruin every match they're in, this isn't the way to deal with them.
    (2)

  3. #13
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,240
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Thinking about it, they’ve kind of created a lose-lose situation with premades in large scale PvP.

    If they ban/limit premades it unfairly affects the many people who enjoy doing that content with friends/fc members/etc. Which not only isn’t fair on those players but potentially hits the overall amount of people willing to engage with the content.

    If they don’t ban/limit premades it (potentially, assuming they’re there) unfairly affecting newer / less experienced PvP players by facing them against highly coordinated teams with no real way to give themselves an advantage. Not to mention the propensity premades have for abusing death-ball crowd killing techniques I.E DRK drawing in enemies while party spams LBs or high potency attacks like Macrocosmos. Which, for newer/less experienced players, they’re practically powerless to fight against. Even if they guard there’s a 89% chance that one of the 435532 Scholars in the field will Chain Stratagem you anyway (and Biolysis you too).

    But then, even if they tried to make a separate ‘premade only’ PvP, it would just never pop because of needing so many people.

    Idk if there really is any way to address the issue (besides ignoring it) that doesn’t result in some group being unhappy. Not that I can see
    (0)

  4. #14
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,725
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Connor View Post
    Thinking about it, they’ve kind of created a lose-lose situation with premades in large scale PvP.

    If they ban/limit premades it unfairly affects the many people who enjoy doing that content with friends/fc members/etc. Which not only isn’t fair on those players but potentially hits the overall amount of people willing to engage with the content.

    If they don’t ban/limit premades it (potentially, assuming they’re there) unfairly affecting newer / less experienced PvP players by facing them against highly coordinated teams with no real way to give themselves an advantage. Not to mention the propensity premades have for abusing death-ball crowd killing techniques I.E DRK drawing in enemies while party spams LBs or high potency attacks like Macrocosmos. Which, for newer/less experienced players, they’re practically powerless to fight against. Even if they guard there’s a 89% chance that one of the 435532 Scholars in the field will Chain Stratagem you anyway (and Biolysis you too).

    But then, even if they tried to make a separate ‘premade only’ PvP, it would just never pop because of needing so many people.

    Idk if there really is any way to address the issue (besides ignoring it) that doesn’t result in some group being unhappy. Not that I can see
    You will never find a solution, when you think the issue is pre-made grouping, and not the underlying balancing. Like, it's not the pre-made boogeyman, and a solo DRK is more than capable of trouncing and being just as effective than a pre-made, if they are willing to take on the role of 'leading or commanding' the group.

    The fundamental issue is that they just simply don't balance around Frontline.
    (4)

  5. #15
    Player
    Batbrat's Avatar
    Join Date
    Feb 2020
    Posts
    369
    Character
    Gotham City
    World
    Gilgamesh
    Main Class
    Archer Lv 100
    I don't think that should happen, but I do think the people who use plug-ins should be punished, alongside the groups that blatantly attempt to win-trade.
    (3)

  6. #16
    Player Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by tsuchii View Post
    Not all premades are sweaty try-hards. Sometimes I just want to do content with friends. So no, I don't think this is a good idea.
    Sometimes i also like to lie and throw pocket sand around. I don't think people who play dota as duo/trio for example in NORMAL matchmaking complain about being matched against same party composition too.

    ff14 needs same matchmaking minimum. NO premade abusing, fair matches only thanks.
    (2)
    Last edited by Stasya; 12-30-2025 at 02:05 AM.

  7. #17
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    575
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I sometimes play with people that are sometimes only there for the daily roulette, and then they go and do something else and then I'm queueing on my own. I would assume there are other people that queue in groups as one-offs for a few matches to do the dailies with their FC and friends, you're only making the weak people weaker. Even if it were to be implemented people can circumvent it to retain any damage penalties, the next issue would be people 'queue syncing' in hopes of getting on the same team and the "premade" problem you are crying about would STILL be there. People already try to queue at the same time during CC, so it would be no different.

    While a premade can hold a very heavy influence on the outcome, so can the individual players on the enemy teams.
    It's a bit annoying when people instantly give up and start grieving about it in the alliance chat because they suspect people on one of the other teams have a premade.

    tldr; Try looking at job balancing in FL, rather than the match making process. You can hate the premade players all you want, but at the end of the day they didn't design the mode or the job kits.
    (1)

  8. #18
    Player
    NevaehQuest's Avatar
    Join Date
    Jan 2022
    Location
    after being banned I am now a new person, I love the dev I love FFXIV, perfect game 10 out of 10.
    Posts
    83
    Character
    Nev Noe
    World
    Hyperion
    Main Class
    Botanist Lv 100
    fl is a shitty mod and there will never be fix, in fact its getting worst in the new map, just kidding I really really love the map, the dev is so smart, best map ever, everyone is fighting full of actions. wow best map every , best dev every, wow best admin I love you guys so powerful. your life is meaningful
    (2)
    after being banned I am now a new person, I love the dev I love FFXIV, perfect game 10 out of 10.

  9. #19
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    102
    Character
    Ankhira Autumnsong
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Don't think this is needed. People play with friends for fun, I do FL with my best friend every day, not everyone does FL with a premade of four jobs that will just roll over everyone.

    SE needs to actually properly balance certain jobs in FL, punishing people who wanna play with friends is not the way to go. They locked CC when it came out behind playing solo only and it was completely awful.

    I understand where you are coming from, but the issue is not premades inherently, it's just bad balance.
    (2)
    That was fun! I'm going to take a 21 hour nap now~

  10. #20
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,507
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    This doesn't even take into account random groups. You can get an alliance and see all the regular names you see when playing and just stomp the other teams. Frontlines just isn't balanced from the three teams to rng objectives and so on.


    The only take that I think is reasonable is adjusting match length. If it is a good match it goes ten full minutes. If life doesn't like you on a certain que and everything has went wrong you should be out in five minutes. Yes I can pad my kill counts on bad games. But that isn't really that fun.
    (0)

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