I've heard the Low Blow/Interject idea before but I don't like it at all. Stun being something that can be resisted means you don't want to throw it out needlessly (though it's not like the game punishes you much for it) and that alone warrants keeping the two abilities separate. It gives more control to the player and a small opportunity to workout optimized usage for each.
Making everything AoE is also something I'd like to avoid. It kills 2 target rotations, the latest of which is M10 where depending on how the enemies are positioned, you have to think about whether you want to use a 1 target or 2 target rotation. There are also a handful of situations where you'd want to avoid hitting things, especially as tank. A few alliance raid adds and some dual raid bosses require separation. Those are interesting mechanics that need to be included more instead of thrown out.



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