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  1. #21
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    765
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Rithy255 View Post
    Lets say, HS/Intervention become one ability, 2s recast so you can still double mit, Holy circle became a upgrade and AOE cleave for holy spirit, Low blow and interject were merged to Stun but if the Stun failed it was cause a interrupt
    I've heard the Low Blow/Interject idea before but I don't like it at all. Stun being something that can be resisted means you don't want to throw it out needlessly (though it's not like the game punishes you much for it) and that alone warrants keeping the two abilities separate. It gives more control to the player and a small opportunity to workout optimized usage for each.

    Making everything AoE is also something I'd like to avoid. It kills 2 target rotations, the latest of which is M10 where depending on how the enemies are positioned, you have to think about whether you want to use a 1 target or 2 target rotation. There are also a handful of situations where you'd want to avoid hitting things, especially as tank. A few alliance raid adds and some dual raid bosses require separation. Those are interesting mechanics that need to be included more instead of thrown out.
    (1)

  2. #22
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,463
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PyurBlue View Post
    Stun being something that can be resisted means you don't want to throw it out needlessly (though it's not like the game punishes you much for it) and that alone warrants keeping the two abilities separate.
    So quick, check the last month how often you had to interrupt one target and then with in 25 seconds stun another one that you could actually stun. I'll give you for ease of checking that only a single Dawntrail dungeon has a pack of enemies where one wants to use an ability you can stun them out of while another uses an interruptible cast. And speaking as a healer for most of those runs, not a single tank bothers to interrupt the interruptible cast since it only deals like 40% HP to DPS and is only used once, and you can also count the number of non-Paladin tanks that ever use a stun on a single hand for the entire data center.
    (0)

  3. #23
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,926
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    In the last month? Very often in Pilgrim Traverse actually.
    (0)
    Secretly had a crush on Mao

  4. #24
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,463
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    LOL, fair enough. Forgot that sad fart of a content place still exists.
    (0)

  5. #25
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,926
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Not gonna pretend that everything is great in there, but the actual need or help for crowd control and the unexpected has been incredibly refreshing comparatively to any other piece of pve in the game right now.
    (0)
    Secretly had a crush on Mao

  6. #26
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,463
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Yeah but I'd rather have a single "interrupt" skill that stuns when possible and interrupts otherwise, and play with CD/charges. Saves hotbar space, and allows better identity modification (maybe only Paladins have Shield Bash instead of Interject, which is the only one that stuns in the first place, stuff like that).
    (0)

  7. #27
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    765
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Carighan View Post
    So quick, check the last month how often you had to interrupt one target and then with in 25 seconds stun another one that you could actually stun
    Tam Tara would be the most recent. Not sure if it counts with that dungeon amounting to a tutorial at this point, and it's also the same enemy. Dohn Mheg would be just over a month. There is also The Twinning, but I can't even remember when it last came up.

    You're very right in pointing out that this isn't common, but like I said I'd rather fix the frequency and implementation instead of throwing away good ideas.

    Quote Originally Posted by Valence View Post
    Not gonna pretend that everything is great in there, but the actual need or help for crowd control and the unexpected has been incredibly refreshing comparatively to any other piece of pve in the game right now.
    This is another reason why I'd rather see aggro on defensive abilities instead of offensive ones. It's a way to bring meaningful crowd control back into the game and dehomogenize tanks.
    (0)

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