It wasn't the HP increase that kept it benched. It was that WAR was simply undertuned for all but AoE damage and it was originally only as sustainable as a DPS because unlike Shield Oath, Defiance didn't increase the value of healing received (taking 20% less damage = 25% more eHP and 25% increased healing efficiency on it, while Defiance gave only the +25% HP but initially depended on Wrath stacks to even make healing more efficient, with said stacks spent whenever it used Inner Beast or Steel Cyclone). Once Defiance changed to increase relative healing received in itself instead of having to build up that capacity and losing it whenever one used their special, that part was actually fine.
Apart from that, it had less ST DPS than PLD despite having originally zero native defensives that would actually reduce healing requirements (all heal-efficiency increases outside of Wrath stacks' were from Gladiator).
But once instead tuned appropriately, lo and behold, WAR was far from benched.
Not a fundamental design issue, just a tuning one.



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