People believe that "Quantum" is going to be Square-Enix's answer to this variable difficulty mode across all content, but so far it only comes in EX/Savage and higher, with no indication at all that its being implemented to accommodate players of lower skill level.With ff14's current design as in order to make dungeons more challenging or exciting they need to spam annoying mechanics, I personally do like more stuff going on rather then endwalker, but I also don't think it's a solution for everyone.
I actually like the idea of going towards something similar to older dungeons but a bit more modernized theirs some things like dzemael darkhold which feel kinda annoying but theirs also possible room to make more fun exploratory dungeons that aren't simple hallways.
Further more I think theirs a massive disconnect between hardcore/casual content, you either get content that's Very easy or content that if you make one mistake you wipe, closest thing is EXT to a "midcore" and I'd argue that It really isn't midcore... What I'd like to see is scaling dungeons, Imagine if dungeons would have more mechanics, less guard rails but be more opt in but offer better rewards? Criterion somewhat "tried" this but it's difficult versions was too much of a jump, not to say it would be bad to keep that sort of challenge for people who wants that.
I think its a shame they can do a lot with ffxiv's dungeons to both please casual players, midcore and hardcore but they tend to just keep them to the same old formular or try to frustrate people with a sudden jump in difficulty when the game hasn't really prepared them or expected it from them that far into the game.
Perhaps a Difficulty setting such as
Story (on par with EW)
Normal (On Par with DT)
Hard (more harsher mechanics and more punishing then normal)
Expert (Unforgiving, less difficult then EXT but expect a lot of wipes, trial and error and learning)
Ext/Savage? (Maybe a super challenging version of those said dungeons)
I mean I have 0 problem with them reusing assets maybe 5 difficulty options is too much but if they're reusing stuff similar to how savage works then it could lead to a lot of replay ability, I think a solution that gives everyone something is better then just alienating people who didn't sign up for difficulty, while it doesn't bore people who want something more interesting.
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