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  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Peptaru View Post
    If these melee are so stupid, why is it okay to take them on blm? its the same player, they're just as stupid.... I think stupid players should be made to learn, but BLM is so easy that even stupid people can do it just fine? That's what I'm taking from that post, and I'm not okay with that. lol
    Because BLM is the easiest job to play since archer. It is entirely gear dependent, without decent gear a BLM is average dmg and should be out damaged by any decent melee even a WAR DD, but any moron should be able to figure out how to use the lightning combo.

    Also I got a good laugh out of Chardrizard claiming that melee need melds and medicine to "avoid infamy" and be useful over a black mage... no, they just need to know how to play their job and make full use of the majority of their abilities (unlike BLM who when doing straight damage will use actually very few of their abilities).
    (3)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Murugan View Post
    Also I got a good laugh out of Chardrizard claiming that melee need melds and medicine to "avoid infamy" and be useful over a black mage... no, they just need to know how to play their job and make full use of the majority of their abilities (unlike BLM who when doing straight damage will use actually very few of their abilities).
    It's not about being better geared, it is about attitude. People that are well prepared are usually better players, the one that strive for the group wins. The one that doesn't rely on anyone, the one that knows how to pop elixir when in times of needs.

    If they are main "insert class", it is easier to judge when they know how gear themselves up. We're talking about pickup parties here, everyone have their doubts.
    (2)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Chardrizard View Post
    It's not about being better geared, it is about attitude. People that are well prepared are usually better players, the one that strive for the group wins. The one that doesn't rely on anyone, the one that knows how to pop elixir when in times of needs.

    If they are main "insert class", it is easier to judge when they know how gear themselves up. We're talking about pickup parties here, everyone have their doubts.
    So the point of jobs is party play. Healers heal whoever needs it and DD's damage deal. Now it's different because we have medicine?

    THAT's where all this sh*t is happening. Healers don't want to heal dd's and black mage is the easiest job on the planet. Something needs to be changed not only with the game but with the community.
    (3)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by DeadRiser View Post
    So the point of jobs is party play. Healers heal whoever needs it and DD's damage deal. Now it's different because we have medicine?

    THAT's where all this sh*t is happening. Healers don't want to heal dd's and black mage is the easiest job on the planet. Something needs to be changed not only with the game but with the community.
    Stop twisting people's words. Do you know why there is complains when everyone wipes on primals upon winning, not enough time to raise? you know what would happen when everyone have a raise tunic? Oh everyone can suddenly get up and get their primals chest.

    There are times when WHMs are silenced and you could use heal right away as a tank or party is gonna wipe, an elixir might just save your group an entire 20min.

    There are times when WHMs hate are tight (ex.chimera) and people that takes unncessary damage and possibly causing the party to wipe because they keep taking unncessary damage, Poison from Bad breath, Poison Sting from Chimera if you are meleeing (which you could then use Blood drops to cures the poison), because sometimes its just not possible to esuna everyone if alot of members are getting hit by poison.

    This situations will occur one way or another and a well prepared player might just saves an entire run.
    (6)
    Last edited by Chardrizard; 05-05-2012 at 01:19 PM.

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Chardrizard View Post
    This situations will occur one way or another and a well prepared player might just saves an entire run.
    Still waiting for devs to sever the tie between all types of potions...can't stand using something like Nerve drops then wishing I hadn't done that when the need for a elixers happens moment afterwards.
    (4)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chardrizard View Post
    Stop twisting people's words. Do you know why there is complains when everyone wipes on primals upon winning, not enough time to raise? you know what would happen when everyone have a raise tunic? Oh everyone can suddenly get up and get their primals chest.
    This is more an issue with how instances are designed and can most likely be corrected. Ideally someone rezzes outside, runs back inside the instance and begins raising people. Could also increase time available for looting once boss dies to make it easier to bear.
    There are times when WHMs are silenced and you could use heal right away as a tank or party is gonna wipe, an elixir might just save your group an entire 20min.
    This is bad in and of itself and should be corrected on the encounter's end, not on the party's end. Silence mechanics should be punishments for not paying attention during certain phases, or perhaps not moving to avoid something. Could do something like Ignis, who had an ability that would silence anyone in the raid casting any spell.
    There are times when WHMs hate are tight (ex.chimera) and people that takes unncessary damage and possibly causing the party to wipe because they keep taking unncessary damage, Poison from Bad breath, Poison Sting from Chimera if you are meleeing (which you could then use Blood drops to cures the poison), because sometimes its just not possible to esuna everyone if alot of members are getting hit by poison.
    The healer is there to heal. If removing status ailments and endurance are a problem, then that needs to be adjusted and status removal would need to be more convenient/easier to make it less of a problem for healers. As far as hate, that should probably be looked at too.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)