The changes are because of standard full party comp and mechanics in extreme and upwards fights, that's it. If you had 2 melee, then often times RDM just couldn't do the melee part of it's rotation without killing itself and a melee if the mechanic didn't favour it, or failing a ranged mechanic they had been assigned to.
I like the changes, and I don't mind how it looks either. Doing sword slashes from range and having them hit feels magical, like you'd imagine a magical blade user do, or something like Law from One Piece. It's cool, it doesn't take away flavour in a bad way imo.

Reply With Quote






