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  1. #61
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    I haven't tried gunbreaker in combat yet but after testing it on striking dummy and i don't hate the changes of bloodfest skill but good god i just HATE the flashing bright yellow job gauge UI element, it's just so distracting.

    Using simple mode makes the gungreaker job gauge less distracting but i don't like look of simple mode and i have to use UI element size of job gauge at 180% or 200% to make it easier to see the job gauge.
    (0)
    Last edited by UNDEAD10000; 12-19-2025 at 09:03 PM.

  2. #62
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,572
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    If a job has to adjust due to downtime why is this automatically a bad thing? Not always being able to play optimally and adjusting to situations can be fun to some people right?

    You may not like that but people do at the end of the day why does everything have to be 100% clean and safe and predictable in terms of job design, why can't we expect some adjustments based on the encounter?
    Would you rather be able to adjust your rotation to suit the fight, or, having the fight force you to change the rotation and then you having to play a less optimal rotation for the rest of the fight?

    I'm pretty sure most would rather be able to adjust their rotation to suit the fight. If I use Gnashing Fang slightly earlier, I can get it out before the boss jumps and still have it align with the buff window. Before the changes, Gnashing fang might have come off of cooldown and it just drifts with no way to adjust. I know which on I would prefer.
    (2)

  3. #63
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    354
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AstreaLove View Post
    This just tells me how uninformed you are. The change killed GNB, if other players were struggling with it, then it was a skill issue from thier side. Real GNB mains like myself didn't want any changes, it's unneeded and uncalled for.

    I'm sorry but if you think these changes are bad for the job then you really don't play the job in content that matters.


    These changes are insanely good for the job and the flow of it's rotation.



    ~1% damage nerf is not going to make your casual content unclearable.



    I think you saw the potency reductions and were like "WTF WHY THEY NERFING GUNBREAKER THESE CHANGES SUCK"


    It's called balance - Gunbreaker was already the best in class, giving it those changes without taking something away elsewhere would have made the job pretty overtuned.
    (3)
    Last edited by NightHour; 12-19-2025 at 11:03 PM.

  4. #64
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    168
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Job seems fine to me, it could had stood to lose damage anyway as it's been way ahead for like years.

    The golden Powder gauage thing needs to go though, it's gunbreaker not goldbreaker. SMH. I hate the Gold carts and flashing gold UI going on. Looks awful.
    (0)

  5. #65
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    354
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by arnisong View Post
    tell me you've never used GNB on a fight with downtimes without telling me you've never
    I'd have loved to see them play it in FRU before 7.4.


    That fight is downtime city.
    (1)

  6. #66
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,235
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    If DT content is where it breaks these should've been upgrades it gets in DT, not just slapped into the base kit. That's something even MCH did with Drill's 2 charges.

    The fact they did this 4 major patches into the expac really just highlights how much jobs are an afterthought to fight design.


    Also aside from that the job's bursts are busier for less damage and it gives its filler inbetween hold much less meaning.
    (3)

  7. #67
    Player
    AlessaImpera's Avatar
    Join Date
    May 2022
    Posts
    60
    Character
    Alessa Impera
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    The changes are pretty good. The difficulty didnt really change, just some bad design decisions were rectified, that removed points of annoyance when it comes to moments the player itself has no control over, like drifts due to the boss being gone at the wrong time.

    Also getting to burst twice as often, is certainly rather nice, it heightens the rhythmic engagement and enhances the high intensity cadence of the job, pretty much doubling down on its main appeal.
    (5)

  8. #68
    Player
    AstralChair's Avatar
    Join Date
    Sep 2025
    Posts
    2
    Character
    Astral Chair
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    I'm really not a fan of the changes. After testing gnb in a few fights, it just didn't feel good to me. I definitely prefer the old version.
    (4)

  9. #69
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    545
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Derio View Post
    Seeing what happened to GNB makes me fearful for what will happen to DRK in 8.0
    Drk is pretty much already warrior with less healing so idk how much worse it can get
    (1)

  10. #70
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kelg View Post
    Drk is pretty much already warrior with less healing so idk how much worse it can get
    If I had to guess:
    -Living Shadow cooldown reduced to 60s
    -Shadowbringer reduced to 30s CD with two charges
    -TBN no longer costs MP to use
    -TBN no longer grants Dark Arts on break
    -TBN when hit grants a regen
    -TBN's CD increased to 25s
    (1)

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