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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,097
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Oh yeah I saw the xeno video, honestly most the things were to be expected. I don't even dislike the guy, I do think he has takes that are very much "agree with me or your stupid" which I don't really like but it is what it is. I think I just have fundamental disagreements with them that's fine you don't agree with everyone in life. I did see comments saying oh I don't raid; No I just don't raid on this character (I used to when I wasn't so good at the game and new, but i switched characters a long time back now). I don't want people checking out my raid logs to see if my opinion is valuable or not in their eyes. I generally care about some level of privacy on these forums because some people are just unhinged. Though I've not done the 7.2 Savage arcadian raids I've only done M1S-M3S I am frankly a Casual Raider who isn't the best in the world though I think I should still frankly have a opinion on things lol.

    My main pov is I don't think jobs need to burst every minute to be fun, I frankly don't like having similar burst profiles to begin with, 1 minute burst jobs maybe burst more and have more "fun" so to speak but I don't really think that's the right way to go about every tank design, I much rather have tanks have different burst profiles which having 2 tanks at 2 minutes and 2 tanks a 1 minutes does somewhat achieve.

    On the filler question, no 1, 2, 3 isn't the only filler theirs ways of making more interesting filler I don't get why this was took as 1, 2, 3 can be the only "filler" the filler shouldn't feel boring. The point in making good filler is that instead of having a job that's only "fun to burst" (I don't personally find fellcleave, Lion heart combo ect. As fun burst) they have a fun general rotation, even when not bursting which should be the goal of good job design at least rotationally.

    I think at the end of the day people are going to dislike changes in any sort of direction, my ideal for the game is that certain jobs have appeal to different players I don't think every needs to be appealing to the same player, some of that appeal is accounting for "Jank" such as Paladin having different rotations back before 6.3 things to learn, or gunbreaker being a 2 minute job with having to not overcap ammo as a part of the frustration that was took out, I think that's fine because Warrior exists to be less frustrating to people who don't like that sort of thing in their job. But the thing is people do actually into some friction and frustrating aspects about jobs, just like learning a fight will have some friction and frustrations towards it mastering a job and getting good at it feels more rewarding to me personally, hence why I enjoyed old Paladin despite most people who played tank in general but not paladin didn't like it, now people like me who did enjoy old paladin just kind of have to accept that theirs not really a tank that would give us the general satisfaction I got from playing old Paladin.
    (4)

  2. #2
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    144
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    people being angry at the job changes have no idea what they're talking about.

    GNB hasn't been fun since post ShB. *Until now*

    These changes are a great fix, although I still hate having more than 2 cartridges and double down should just be a cooldown tide to No Mercy window since if you're pressing it outside of no mercy you're objectively playing the class wrong.

    I also dislike sonic break being a GCD.
    (4)
    Last edited by Avenheit; 12-19-2025 at 05:50 PM.

  3. #3
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    639
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    So, explain to me like I'm 5 why GNB is bad now.

    I'm still learning to play as GNB and haven't fully leveled any other tank (besides GNB, I have WAR at 60 and PLD/DRK at 5X) and used it mainly to solo things that require a tank to solo.
    (0)

  4. #4
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    488
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by miraidensetsu View Post
    So, explain to me like I'm 5 why GNB is bad now.

    I'm still learning to play as GNB and haven't fully leveled any other tank (besides GNB, I have WAR at 60 and PLD/DRK at 5X) and used it mainly to solo things that require a tank to solo.
    It's not bad just some people dont like the change to its flow every minute. The only thing objectively bad about the changes was the powder gauge not just getting a full 6 chambers but instead turning gold . It's a matter of flavor and personal preference in gameplay not that the job is weak. You might think it's great or not try it yourself and watch some guides when you wanna optimize
    (2)

  5. 12-19-2025 08:43 PM

  6. #6
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    175
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Job seems fine to me, it could had stood to lose damage anyway as it's been way ahead for like years.

    The golden Powder gauage thing needs to go though, it's gunbreaker not goldbreaker. SMH. I hate the Gold carts and flashing gold UI going on. Looks awful.
    (0)

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,318
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    If DT content is where it breaks these should've been upgrades it gets in DT, not just slapped into the base kit. That's something even MCH did with Drill's 2 charges.

    The fact they did this 4 major patches into the expac really just highlights how much jobs are an afterthought to fight design.


    Also aside from that the job's bursts are busier for less damage and it gives its filler inbetween hold much less meaning.
    (3)

  8. #8
    Player
    AlessaImpera's Avatar
    Join Date
    May 2022
    Posts
    60
    Character
    Alessa Impera
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    The changes are pretty good. The difficulty didnt really change, just some bad design decisions were rectified, that removed points of annoyance when it comes to moments the player itself has no control over, like drifts due to the boss being gone at the wrong time.

    Also getting to burst twice as often, is certainly rather nice, it heightens the rhythmic engagement and enhances the high intensity cadence of the job, pretty much doubling down on its main appeal.
    (5)

  9. #9
    Player
    AstralChair's Avatar
    Join Date
    Sep 2025
    Posts
    2
    Character
    Astral Chair
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    I'm really not a fan of the changes. After testing gnb in a few fights, it just didn't feel good to me. I definitely prefer the old version.
    (4)

  10. #10
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    109
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Oizen View Post
    If I had to guess:
    -Living Shadow cooldown reduced to 60s
    -Shadowbringer reduced to 30s CD with two charges
    -TBN no longer costs MP to use
    -TBN no longer grants Dark Arts on break
    -TBN when hit grants a regen
    -TBN's CD increased to 25s
    You forgot salted earth to 60 seconds
    (0)

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