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  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,420
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by IzanamiNoMikotoo View Post
    If playing clunky and easily getting fcked over by kill times means "good" to you, then that's a you issue. Because that is exactly how the job was to many many players and why this change was made. The job is now more flexible in downtime situations and has a more free playstyle which doesn't make you dispair as soon as you have to take a GCD of downtime and suddenly your entire rotation is messed up and you now end up having to either delay burst or live with sacrificing a cartridge. And in terms of rotation, not much changes btw. It plays mostly the same, just with less having to worry about everything lining up perfectly. And the "nerf" is around 1% by the way, it is not almost not noticable.
    No, what they did was make it the same job as war and paladin
    Can't wait for drk to be the next one so the tanks can just be "pick your particle effects"
    (2)

  2. #2
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    487
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reimmi View Post
    No, what they did was make it the same job as war and paladin
    Can't wait for drk to be the next one so the tanks can just be "pick your particle effects"
    ???????

    Um hello? Are are we gonna act like the 60s shadowbringers onwards version of delirium wasn't watered inner release? They both even gave 5 charges back in 5.0. Dark knight had its unique mechanics stripped to make the tank archetype what is now. Warriors drain tanking? Dark knights old abyssal drain gcd spam with old dark arts. All tanks having a powerful short cd mitigation? TBN was so awesome in stormblood they shadowbringers gives everyone a strong short cd and in endwalker we made all of them better then tbn.

    Dark knight has plunge, a unique dash attack only available to dark knight?? Stormblood drops, now warrior has one. Shadowbringers now all tanks have dash attacks. Now Dark knight is one of the only two tanks with no offensive dash attack and it lost the iconic plunge animation and sound.

    Dark knight is the sacrificial lamb they offered to make the modern homogeneous tank design at least kinda fun.
    (2)
    Last edited by Reginald_Cain; 12-18-2025 at 01:34 AM.

  3. #3
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    487
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Let's not forget dark knight also lost a second combo string in shadow bringers and and lost scourge between stormblood and heavensward.
    But EVERY OTHER TANK had a second combo or combo finisher and they basically recycled scourge into Gunbreaker's sonic break.
    (2)

  4. #4
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    888
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Reginald_Cain View Post
    Let's not forget dark knight also lost a second combo string in shadow bringers and and lost scourge between stormblood and heavensward.
    But EVERY OTHER TANK had a second combo or combo finisher and they basically recycled scourge into Gunbreaker's sonic break.
    don't forget Dark Arts. once the person got Dark Arts into the mix figured out Dark Knight was pretty fun to play.
    (1)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,431
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    oh no, your job is doing slightly less damage.
    (7)

  6. #6
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    474
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    oh no, your job is doing slightly less damage.
    Pretty sure it's less about numbers and more about how it feels man. lol
    (4)

  7. #7
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    144
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Basteala View Post
    Pretty sure it's less about numbers and more about how it feels man. lol
    if that were true, people wouldn't be complaining.

    GNB was the only tank that cant repair its rotation if it gets derailed.

    thats not a skill issue, thats a design flaw.
    (7)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,067
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I haven't tried it but from what I read in the patch notes, it seemed like Quality of Life changes.

    This was their logic:

    If gunbreaker did not manage their cartridges carefully during burst phases, executing Bloodfest would result in cartridge overflow. To rectify this irritation, we have added an effect to Bloodfest that increases the maximum number of cartridges available.

    When battle mechanics required gunbreaker to distance themselves from the target, the recast timer of Gnashing Fang would often become a hinderance during burst phases. We changed Gnashing Fang to a charged action to help alleviate this issue, but also had concerns that executing an optimal rotation while under the effect of No Mercy might overcomplicate the management of recast times and cartridges. In order to maintain a proper balance, we have shortened the recast time of Bloodfest and adjusted the cartridge cost of Double Down.
    (1)

  9. #9
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    487
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Where the heck is my buddy Carighan? They gave it back 2 cart double down is back like you wanted.

    Also I think having 60 second cooldowns better overall. Two minutes is too long of a cd for how boring and 1 dimensional 2 minute burst skills are. Not to mention 30s and 45s windows we used to have

    As far as homogenization goes this change feels not as bad as others.
    (2)

  10. #10
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    761
    Character
    Lorna Baytree
    World
    Lamia
    Main Class
    Summoner Lv 100
    I'm very uninformed to how the job is intended to function is high tier play, but I always loved GNB and this just looks awkward. Considering you can hammer through cartridge combos so much more, it just feels like they're doing the thing of making the regular 123 combo into filler. That's actually something I've always felt with Machinist, too. High ping continues to be my real savage raid.

    I just leveled Dark Knight to 100 recently and I got to grips with it pretty immediately, so I'll still have a tank to be comfy on. Which is baffling since Gunbreaker is supposed to be objectively better in every way from DRK.
    (1)

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