No, what they did was make it the same job as war and paladinIf playing clunky and easily getting fcked over by kill times means "good" to you, then that's a you issue. Because that is exactly how the job was to many many players and why this change was made. The job is now more flexible in downtime situations and has a more free playstyle which doesn't make you dispair as soon as you have to take a GCD of downtime and suddenly your entire rotation is messed up and you now end up having to either delay burst or live with sacrificing a cartridge. And in terms of rotation, not much changes btw. It plays mostly the same, just with less having to worry about everything lining up perfectly. And the "nerf" is around 1% by the way, it is not almost not noticable.
Can't wait for drk to be the next one so the tanks can just be "pick your particle effects"

???????
Um hello? Are are we gonna act like the 60s shadowbringers onwards version of delirium wasn't watered inner release? They both even gave 5 charges back in 5.0. Dark knight had its unique mechanics stripped to make the tank archetype what is now. Warriors drain tanking? Dark knights old abyssal drain gcd spam with old dark arts. All tanks having a powerful short cd mitigation? TBN was so awesome in stormblood they shadowbringers gives everyone a strong short cd and in endwalker we made all of them better then tbn.
Dark knight has plunge, a unique dash attack only available to dark knight?? Stormblood drops, now warrior has one. Shadowbringers now all tanks have dash attacks. Now Dark knight is one of the only two tanks with no offensive dash attack and it lost the iconic plunge animation and sound.
Dark knight is the sacrificial lamb they offered to make the modern homogeneous tank design at least kinda fun.
Last edited by Reginald_Cain; 12-18-2025 at 01:34 AM.

Let's not forget dark knight also lost a second combo string in shadow bringers and and lost scourge between stormblood and heavensward.
But EVERY OTHER TANK had a second combo or combo finisher and they basically recycled scourge into Gunbreaker's sonic break.


don't forget Dark Arts. once the person got Dark Arts into the mix figured out Dark Knight was pretty fun to play.
oh no, your job is doing slightly less damage.




I haven't tried it but from what I read in the patch notes, it seemed like Quality of Life changes.
This was their logic:
If gunbreaker did not manage their cartridges carefully during burst phases, executing Bloodfest would result in cartridge overflow. To rectify this irritation, we have added an effect to Bloodfest that increases the maximum number of cartridges available.
When battle mechanics required gunbreaker to distance themselves from the target, the recast timer of Gnashing Fang would often become a hinderance during burst phases. We changed Gnashing Fang to a charged action to help alleviate this issue, but also had concerns that executing an optimal rotation while under the effect of No Mercy might overcomplicate the management of recast times and cartridges. In order to maintain a proper balance, we have shortened the recast time of Bloodfest and adjusted the cartridge cost of Double Down.

Where the heck is my buddy Carighan? They gave it back 2 cart double down is back like you wanted.![]()
Also I think having 60 second cooldowns better overall. Two minutes is too long of a cd for how boring and 1 dimensional 2 minute burst skills are. Not to mention 30s and 45s windows we used to have![]()
As far as homogenization goes this change feels not as bad as others.
I'm very uninformed to how the job is intended to function is high tier play, but I always loved GNB and this just looks awkward. Considering you can hammer through cartridge combos so much more, it just feels like they're doing the thing of making the regular 123 combo into filler. That's actually something I've always felt with Machinist, too. High ping continues to be my real savage raid.
I just leveled Dark Knight to 100 recently and I got to grips with it pretty immediately, so I'll still have a tank to be comfy on. Which is baffling since Gunbreaker is supposed to be objectively better in every way from DRK.
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