Quote Originally Posted by Valence View Post
If everybody hated it you wouldn't have dedicated discord, and even less so of the infamous premades in FL. When it comes to CC it pops at most times for casual, although it's hard to ascertain how many in there play it just for series and how many for enjoyment, although there are names you see consistently in there.

And if we're speaking outside of NA/EU, even ranked instapops 24/24 on JP so you can imagine that a lot of them actually play the pvp modes.
I didn't say "EVERYONE" hated it, but the vast majority do. Look at the data:

https://ffxivcensus.com/?hl=en-US

To put this into perspective, you have millions of players, yet only around 210,000 to 225,000 ever reach series 15 or higher. That means at least 80% of the entire player community doesn't play ffxiv pvp long enough to even reach level 15 in a pvp series.

Another perfect example is rival wings. There's no roulette for it and FL and CC are better for xp and series xp. As a result, it rarely ever pops outside of mogtomes and community efforts. What this shows me is that without that proverbial "carrot on a stick", there's not even enough players who think "this is fun" to keep it going. Imagine if we took away the carrot for Frontlines. No roulette, no xp, no series xp. Would the people whi think its fun be enough to keep the pops going? I would wager not.

From the data and observations above, it seems to me that the bulk of the ffxiv player base either avoids pvp or forces themselves to do something they hate in order to pursue a goal/reward. Sure there's a fringe group out there that actually thinks ffxiv pvp is fun, but what percentage of the overall ffxiv population is that? You could even formulate the argument that its indefensible to dedicate so many resources to something that only a small percentage of players find genuinely fun.

This brings me back to my original statement. The problem with pvp is that it exists...