Quote Originally Posted by YumieYumiki View Post
Do you read the thread? We are not arguing that some fates cant be done without healing, we are arguing that it is a non problem because you can use a healing phantom job.

Just like tanks have to use a dps phantom job, etc.
Phantom job are meant to compensate the weaknesses of your main job, nothing more.

If there are fates you cant solo as dps, you have skill issues, simple as. Yours are so crippling that you deny that other people can possibly have different experiences than yours.

As for CEs, its group content anyway, but you can still do pretty well ungrouped as a dps with the right phantom job.

I first replied to the thread because someone literally said that dps have no access to sufficient tanking or healing capabilities which is an absurd claim when chemist exists.

I did so because I genuinely thought that person was having a bad OC experience because they overlooked that, but I came to realize that you people are deranged and literally foaming at the mouth over a perceived game design slight that is just not there.
Since I'm the person you initially replied to, I'll clear up some of your assumptions about me.

"I genuinely thought that person was having a bad OC experience" I don't have a bad experience with OC. While I do have criticism, it's not related to bad experience. You're welcome to look at my Lodestone page, I have the same amount of mastered phantom jobs as you, and also 100+ fates and 100+ CE cleared. Not something a person with bad experience of the content would have I would assume.

Then it seems you've focused on the first line I wrote. Sure, it was hyperbole, but it seems you've completely overlooked the part I wrote about survival in OC in the later text. I did write that some phantom jobs offer defensive or healing options, but that it's more restricted option compared to Eureka and Bozja.

You keep saying people should use chemist to stay alive. I agree that if you're leveling knowledge rank or chemist that's a good thing to make use of. But then what happens when you're at max knowledge and capped chemist. The only reward you get from fates and CEs are the silver. Each chemist potion costs 10kgil/40silver/40gold. So if you need to use chemist to heal once, that's half of the silver reward of a fate, or 20% from a CE. So you can quickly burn a lot of gil/silver/gold to stay alive, but then you're burning the reward you would get from the fate or CE. And what if a person wants to level something like cannoneer or thief, should they just be SoL since those jobs have no healing or survivability built in?