Quote Originally Posted by IOwn92FCHouses View Post
The reason things are like this in the first place is because most of the player base can't handle what you are requesting. You can run 10 experts today and half the players you meet don't use CDs (healing, dps, or tank mit), don't know what uptime is, can't figure out how a mechanic works after seeing it, don't know how their rotation works, etc. Square is forced to design dungeon content against players that legitimately struggle to play their jobs. That struggle with dungeon content tier difficulty.

It's a miracle that we saw dungeon mechanics ramp up a bit with this expansion. Unless Square finally says "git gud" and allows players the horrible experiencing of possibly wiping, what we see today won't meaningfully change.
Even then the "ramp up" has been a mixed bag as half of it is actually good design with complexity and the other is hoping your ISP actually registered you were in the safe spot when SE demanded it and the game in front of your eyes said you were. I like DT's battle design so much, but when I keep dying under the upped speed despite having great internet for my area, it's demoralizing.