



I assure you as a fellow 200-250ms or higher ping player myself, under no circumstances a SAM can look like they're 'just teleporting' on top of you to one shot you unless you're mindlessly attacking them while they have Chiten (aqua blue buff icon) active, then uses LB to punish your lack of awareness. This is a very common baiting maneuver by SAMs, especially effective against inexperienced players who aren't used to watch enemy's buff bar & haven't learn how to predict when they're going to bait.
I've had over 3000+ campaigns under my belt at this point and know it's not a lost cause to get better despite the ping disadvantage. Netcode and whatnot can definitely be better, but it's still unfair to the rest of your teammate by sandbagging them.


A piece of advice from someone who used to play with ~250ms ping: Find a job that doesn't feel like it's playing against you (jobs with faster GCD or that require great reflexes are not recommended at high ping), and get intimate with its tool kit. People who tell you stuff about how unbeatable the meta is are the same people who will buckle under any other job too, if played well. I would recommend you start out with ranged jobs and see if anything works for you. Something that offers you good escape options if you get in trouble - such as PCT, DNC or WHM - should help you while you focus on gaining more experience.
As you play more, you will learn about the kind of stuff the enemy will try to bait you into (if you die to SAM's LB, know that it is unfortunately almost always your fault; you walked into their trap by attacking them when you shouldn't have). A great way to learn your job is queueing into CC. The smaller teams forces everyone to pull their weight if you want to win. They're also shorter, so it allows you to review what happened, change strats/jobs and queue again until you find something you can work with.
You could also look into playing more defensive/supportive roles. Nothing wrong in staying a little back and supporting your teammates in Frontline. A well-timed heal on the players pushing the line is always appreciated.
Last edited by Shistar; 11-14-2025 at 03:14 PM.




You're correct, I was talking about small skirmishes specifically. I do not take account of larger engagement as there wasn't just a single SAM to look out for; it may look like a 'one shot' but it's probably actually 7+ players coordinating their AoEs.
Point still stands, though. In those situations if players just lack the spatial awareness, then it doesn't matter because they'll remain an easy target to take out until they learn what to watch out for, irrespective to their ping.


I agree.
SAMs in large skirmishes are dangerous, but they're also relatively easy to spot. I just hold all attacks for a little while or CC them immediately, either way works usually. I rarely get killed by SAMs anymore unless it's like you say, I didn't see them because I was too focused on something else.
Idk, I don't want to play CC because my performance there actually matters to the team's success unlike Frontline where there are so many people any individual's contributions (or failures) are irrelevant in the grander design and it is the luck of alliance hivemind that drives the team's success. In the end, I do not enjoy PvP in MMORPGs at all in the slightest in any form, and I will just keep playing Frontline the way I have. I will switch to bard, I will spam-press tab to switch targets until I grab something in range, and then I will spam my hotbar until everything that can be on cooldown is on cooldown, and maybe I will do 1/3rd of their HP in damage if they don't pop barrier or walk out of range before I finish. And then a tank will materialize on top of me out of nowhere and then a big flash of light evaporates me and it's all over again.
You cannot convince me that Frontline is more skill than just praying for your team to have better collective objective targeting priority than the other teams. That's it, that's all the gamemode is to me, roll D3 to determine your ranking and then spend 20 minutes running around pressing the funny buttons that don't do anything to the enemies but sure do have cool visual effects.


I used to suck so bad at PvP. Like it was embarrasingly bad. But I only got better when I sat down, read all my skills, practiced a bit and rammed my head against others in CC, because that's the only place where you actually get to test your skills. It's going to suck for a while, but the reason you may dislike PvP so much may be in part because you're not sure what you're doing or what is going on, and obviously no one likes to get punished for no reason. I'm just saying to give it an honest try, because you might be missing out on something you didn't know you liked until you found the right job, right playstyle, right game mode.
But yeah. There's lots of factors in Frontlines, and you're only one of them. You can't turn the tide of the game alone, but contributing to your team to the best of your ability is what you're expected to do when you join any content. Being a deadweight on purpose is reportable, so all I'm trying to say is try your best to help your team and all will be chill. If you still don't want to change your mind at all on any of this there's nothing left to discuss. It just sounds like you're subjecting yourself to a game mode you hate for no good reason. If I were you I'd get my EXP from somewhere else...
I mean, if there's a more optimal way to get Series EXP for the time-limited rewards, I'd be oh-so-very-glad to have one, but as far as I am aware, running Frontline dailies for a month or so is the most optimal way to do so. The regular EXP is just a bonus while grinding the former.


Ahh, I see. If we're talking absolute optimal, winning CCs consistently is the fastest. But it requires effort on your part.
If you can't be bothered, then yes, do Frontlines, just try not to be a deadweight and all good.
I did the math, mostly to satisfy my own curiosity (I am not very good with numbers, so apologies because I most likely managed to mess this up...)
I took the numbers from GamerEscape.
Doing one Frontline roulette: Flat 1500 daily bonus + 1500 (1st place)/1250 (2nd place)/1000 (3rd place) - Averages at ~17min, though some matches can be as fast as 12min and some others as long as nearly 20min.
Total: Somewhere between 2500~3000, once per day, takes 12~20min.
The average CC match takes about 5 minutes. In 17 minutes, you can do 3.4 matches, let's say we stretch it a little for the sake of making it easy for my smooth brain and we do 4 matches.
There is no CC roulette, so no bonus. Winning a CC match gives you 900 and losing 700.
Total: Somewhere between 2800~3600, no daily limit, takes 17~20min.
You need 118,000 Series EXP to get to rank 25.
If you lost every single Frontline you entered, it'd take you 48 days to get to rank 25. Average of 13.6hrs spent in Frontlines.
If you lost every single CC match you entered, it'd take you 169 matches to get to rank 25. Average of 14hrs spent in CC.
If you won first place in every single Frontline you entered, it'd take you 40 days to get it done. Time average decreases from 13.6hrs to 11.3hrs.
If you won every single CC match you entered, it'd take you 131 matches. Average time decreases from 14hrs to 10.9hrs.
Conclusion: CC is faster if you're half-decent at PvP, since you have less chances of getting stuck with a losing team for a long time. If you're bad or can't be bothered (and you have the time to get this done the slow way), you're actually not missing much from doing one Frontline a day. It also is worth mentioning that you're likely to find more people who care even the smallest bit about PvP in CC than in Frontlines. If you find people you don't like in CC, you can also wait a few minutes before re-queueing and you're likely to find a different set of players, because the previous set is likely to already be in a match by the time you queue in again.
The good thing about CC is more meaningful PvP, highest time flexibility and the maps swap more often (every 90min) than Frontlines (once per day). The good thing about Frontlines is that there's not much thinking involved unless you're the commander, but the bonus is only once a day and you may get stuck with a terrible team, making those ~17min feel like nails on a chalkboard.
If you're getting to the end of a series and you realize you don't have enough time to get your rewards with only one daily Frontline, doing that + CC matches seems to be the best you can do. If you want to get PvP out of your hair as soon as possible, spamming CC like a madman will get it over with sooner too.
Now, a person who can do basic math will arrive, grill me for messing this up, and tell you the correct answer!
I would wait until next week to get into more PvP, so you can also farm Mogtomes while you're at it.
Last edited by Shistar; 11-14-2025 at 08:10 PM.
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