It's only on NA server too I went to EU and haven't dced at all
NA dced 2 times in one hr it's so annoying.

It's only on NA server too I went to EU and haven't dced at all
NA dced 2 times in one hr it's so annoying.
Last edited by Kahnha; 11-10-2025 at 03:17 AM.
Server load is taxed by the number of simultaneously online players, not historical accounts. Over the last several months, upper realistic estimates place XIV at less than 2 million different accounts having logged in per month, which says nothing of how little they play.
We are at a small fraction of our highest stable server loads. Whether that hints at DDoS or changes to how service is provided, though, would depend on the characteristics of the service's shortfalls.
This has been happening every day, yet they only acknowledged November 3rd and 4th. At this point, I just want SE to tell... anything.
I mean there definitely is something affecting a large number of players at the same time. I haven't been affected at all when 90% of my FC gets booted at the same time. The other people in my FC that aren't booted are also never affected by it for some reason. Yet the people booted are all booted every time. Something is weird about it. I've never seen a DDoS that acts like that, but I'm also not a whiz at knowing everything about them these days, either.Got DC'd last night but generally no problems outside of that one-off incident this week. It couldn't ever possibly be anything else but a DDOS though, riiiiiight?
DDOS' are universal. It's not "like 2 people are fine" because they wouldn't be fine. It nukes the entire server. Some people just can't get a grip.



Yeah. Pretty much the only solid countermeasure to ddos is it's own isolated internet where ip/mac whatever is directly tied to your personal id. So you couldn't just swap id and continue the attack.Every DDoS is a spy vs spy game with the bad guys.
They attack, you put in a countermeasure, they circumvent that and continue the attack, you circumvent that, and the cycle continues.
Unless you want to implement some rather draconian privacy violations to make sure that attacks such as this are traced back to everybody involved and punished, we have to accept that there will be disruptions.
So currently it bogs down to countries encouraging or sanctioning each other to curb the distribution of bots used for malware and ddosing.
Perhaps not the game itself is targeted but one of the network nodes
You're correct, it's not 100% certain it was a lie, I misspoke.
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